gang_of_kites
2015
March 2023:
For the last 3 years, this game was too much of a reminder of my ex for me. I should get down on my knees & give thanks that the Tekken8 trailers are triggering nostalgia, instead of triggering resentment and PTSD aftershocks š«£. Tekken7 convinced me to buy my first gaming console, since middle school, to bond with my gamer gf. I absolutely wasnāt ready for her to show me her own āRage Driveā (more people should talk about how domestic abuse is statistically higher in lgbt relationships)
For the last 3 years, this game was too much of a reminder of my ex for me. I should get down on my knees & give thanks that the Tekken8 trailers are triggering nostalgia, instead of triggering resentment and PTSD aftershocks š«£. Tekken7 convinced me to buy my first gaming console, since middle school, to bond with my gamer gf. I absolutely wasnāt ready for her to show me her own āRage Driveā (more people should talk about how domestic abuse is statistically higher in lgbt relationships)
2021
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3.75 OUTTA 7 MOONS
3.75 OUTTA 7 MOONS
Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.
[AMOUNT OF MY LIFE SPENT PLAYING THIS GAME: 133 hours]
šThe ādemonā characters are based on characters from myths & religions from across the globe. I like that about this game.
The music thoāespecially the tracks are less rock-orientedāreally special. The ethereal & eerie sounds really carried this game at times.
There is a certain level of strategy needed to win each combat encounter. After the 30th time encountering the same goblin in the gameās turn-based combat, itās no secret which type of attack is its weakness. Iābe considered replaying this game on its Hard difficulty setting, because without enough of a struggle, this game can feel like soul sucking busywork, and less like a game.
The classic art of Kazuma Kaneko brought me into Shin Megami Tensei in the summer of 2021. SMTās reputation for presenting philosophical themes intrigued me. The sadistic game design (status effects vs healing, the cost to do anything (heal, upgrades, time-investment, NPCs that trick & steal from you)) of SMT3NOCTURNE made that experience reflect the exploitation found in modern society. That impressed me, compared to the ārealismā of other video games Iāve played.
SMT5 is defanged in those regards. While its approach to combat compensates for being less unforgiving by becoming more flexible & visually interesting, your enemies are rarely more advanced. You will āsolveā every non-boss combat encounter early on, removing the satisfaction of strategic problem solving. When defeating opponents is as one-dimensional as discovering their elemental weakness(es), the gameplay itself feels as hollow as itās human characters.
The humor of the ādemonsā, and the small number of side quests that showcase the humanity they possess, canāt carry this game alone, but occasionally they made it all feel worth it for me. As your needs change along your adventure, creating new demons fused from those already in your beastiary is interesting. It wasnāt uncommon for the urge to upgrade to be the most motivating factor for me, because unfortunately, you shouldnāt count on the story to do that for you.
The verticality of the sandbox levels and frustrating map design stands in for older SMT gamesā dungeon crawler heritage, for better and for worse, depending on how much fun you derive from usually barren mazes, which sometimes look great, sprinkled with collectibles that werenāt worth the effort in the end.
SMT remains a gaming experience unlike any other. But while the financial success of SMT5āthe least challenging entry in the mainline series, which released to a world full of millions of players that loved Atlusā Persona 5āis a victory for a studio that has historically struggled commercially, players familiar with the series expected this game to raise the bar for engaging mature stories with unparalleled turn-based combat.
A few of the short stories contained in the sidequests contain more impactful writing than the game itself. Good luck finding them amongst the unoriginal fetch quests. Good luck finding anything on the intentionally inscrutable map (thas that āSMT Bullshit that, for many, defines the series). Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.
The mainline SMT games hadnāt been on home consoles in 15 years. This game achieves a lot to bring the series in line with what people expect from an RPG today. It feels unfair that this game isnāt at least a 4/7 for me. From my very limited experience with the RPG genre, only Like A Dragon had a story that didnāt disappoint. For context, I consider this story a 2.5/7.
And the other mainline SMT Iāve playedāNOCTURNEāgets a 4/7.
And the other mainline SMT Iāve playedāNOCTURNEāgets a 4/7.
Itās unrealistic to expect a video game to have all the answers to the existential questions it wrestles with. Nocturne coats its plot in an ambiguous haze of environmental subtext, which isnāt present in the latest entry.
There was a statement, made by either the gamesās producer or director, that SMTV would deal with contemporary social ills in this game. For whatever reason, not much of that made it into the game. What little there is can be found in side quests. The social commentary ends up being boiled down to the simplistic black and white thinking of ālaw vs chaosā. If I didnāt know about the unfulfilled aspirations of the game, I would have concluded that the current staff missed the point of what SMT s about. The first SHIN Megami Tensei game (1992) is perhaps the entry that incorporates a metaphorical analysis of modern day Japanese society best.
There was a statement, made by either the gamesās producer or director, that SMTV would deal with contemporary social ills in this game. For whatever reason, not much of that made it into the game. What little there is can be found in side quests. The social commentary ends up being boiled down to the simplistic black and white thinking of ālaw vs chaosā. If I didnāt know about the unfulfilled aspirations of the game, I would have concluded that the current staff missed the point of what SMT s about. The first SHIN Megami Tensei game (1992) is perhaps the entry that incorporates a metaphorical analysis of modern day Japanese society best.
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5.5 OUTTA 7 SENTINELS
5.5 OUTTA 7 SENTINELS
Someone said they wished they could wipe their mind of any memory of this game, so they could experience it again for the first time. Full of far out moments.
š«Donāt read any more reviews for this gameš«
Play it knowing as little about it as possible. Almost everyone whose game opinions I respect enjoyed their time with this one.
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5 outta 7 pairs of fangs
5 outta 7 pairs of fangs
-of the 17 characters (as of January 2023), 11 are girls. If you mainly play as fem characters in fighting games, you may be pleased with the cast. We like the magician in blue jeans, the ghost-in-the-shell nun, the shy nun, the moon princess (vampire), the vampire cat, the katana-wielding human pinball with the 40ā ponytail. We like dat
-Some people are turned off by Melty Bloodās characters being dressed in everyday clothing, but we think what theyāre really saying is āFULLY-CLOTHED anime girls donāt excite me.ā We donāt need no sex to sell some violence lmao. The main vampire girl inna long sleeve turtleneck shirt straight stuntin on you Fashionova hoes
-thereās no fighting game weāre aware of that contains a less annoying character roster. There are 3 characters Iām almost never in the mood to fight: sigma zoner Vlov, the grappler, and the tiny girl who likes to do cocaine and kung fu. Theyāre not annoying because they blurt out the same annoying thing every time a certain move happens, itās the frequently set on fire, and getting mollywopped by Miyako. I love the sound it makes when you block Vlovās icicle projectiles š„°
-the first Melty Bloodās OST is some of my favorite video game music. this game supposedly will be updated so OG Melty music is playable š„µ. Thereās a reason all fighting game channels on YouTube use the Melty Blood Character Select theme
-the banter between characters ranges from Oscar Wilde/Anne Rice old school vampire shit to high schoolers with crushes on each other being weird.
All things considered, this is my favorite fighting game.
2019
This review contains spoilers
SEVEN āļøāļøāļøāļøāļøāļøāļøSTARS
SEVERAL STIRS š„£
SEVERAL STIRS š„£
Can mental health services be automated using artificial intelligence in an ethical way? Is technology able to improve the quality of healthcare supplied by corporations? How does the mental health of the people that create new technologies affect us as end users?
ELIZAās a very polished visual novel. The care shown to so many small details across the scope of this small game is glorious. Being the last game made by Zachtronics, a small developer game known for titles that feature engineering-flavored game mechanics, itās no surprise that ELIZA is a well-oiled novella. If you click to advance the dialog before the voice actor finishes speaking, it doesnāt abruptly skip over the last words, like some VNs do.
Even though the paintings of the characters arenāt animated at all, they come to life through great writing and realistic performances. While a character pauses to find the write words to say between sentences may say āummā without that word being included in the onscreen text. Thereās a conversational believability to how lines are spoken that brings the voice actorsā performances closer to feeling like a movie.
Many people have criticized ELIZAās length. I can see how it could fly by for some. For me, the game was like a good book; I often stopped progressing the dialog to ponder the moral quandaries presented. That gave the game a contemplative richness. Who criticizes great games for being too short? Are the joys of poetry lost on them as well?
MINOR SPOILERS BELOW šØ
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(however, if youāve read a bit about whatās itās like working for tech companiesāwhich the protagonist doesāor game companies, this will come as no surprise)
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(however, if youāve read a bit about whatās itās like working for tech companiesāwhich the protagonist doesāor game companies, this will come as no surprise)
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I do like how the game deals with Burnout. I think it in the Kotaku review that I saw the protagonist described as ādepressed,ā and the reviewer felt that the this game has little new to say about depression. I see this game as not specifically intending to speak about depression, rather, it contains depictions of depressive symptoms within modern professional culture: Itās talking about burnout.
Also, it was cool that a character was into making music using modular synthesizers. I am too!
2017
This game is perfect, but perfection isnāt always compelling. And thatās good too. This is a game I would play between about 20 minutes, or until I got stuck, put it down & return to it 3 months later. The creatorās vision is highly cohesive, and at no point does the game feel light on creative inspiration. The puzzles offered me just the right amount of challenge: Iād get stumped here and there, but wasnāt compelled to look up hints. When Iād get stumped, Iād leave it alone and return to it whenever I felt like it. You too might finish this without hints, if you donāt rush it, like I did. The hand drawn art looks done with colored pencils, I enjoyed savoring my time with itālooking at the drawings and enjoying the art.. is that āgameplayā? āŗļø This game sometimes served as a palette cleanserāwhen I wanted to play a video game, but nothing I owned was speaking to me, this would. progressing in GOROGOA by a few inches was often a nice counterpoint to the narrative-driven games (my normal).
GOROGOAās creator says ā What do I like about puzzles? I think it has to do with the idea that there is hidden structure or meaning in the world. That if you can look at an ordinary piece of the world and rearrange the parts of it in just the right way, you would discover some hidden structure.ā
The story of this game presents itself within the meditations on creativity and wonder, from the mundane to the mystical.
2016
SIX āļøāļøāļøāļøāļø STAR GAME
6/5āļø
wasnāt expecting this at all.
I use game controllers like I use paintbrushes: loose and vibey. Precision platforming has never been my thing. But this bish rite here??!?!
going into this, I knew EVEN THE OCEAN had been criticized as being āpreachy,ā but not much else. I didnāt know it was going to make me āfeelā like Iām capable of clearing megaman levels.
The art: the sidescrolling background illustrations, the platforming level design. Larry David voice Pretttty good. The visuals have an autumnal, unfussy cuteness. However, the people in the game donāt look cuteāthey look real.
The depictions of our natural world are the most adorable looking parts of this game. The world is magical place, and the depictions of how we treat our world, and each other, are the ugliest parts of this game.
Our protagonist is a technician starting her first day working for the cityās power plants. The 2D platforming occurs while she is on the job. Our hero is a young woman of color risking her life to save her hometown, Whiteforge, from odd occurrences that seem related to the energy these power plants are generating.
And that is why this game is not very popular. It seems that much of the same Games Media that praised Anodyne 1, was not tryna fuck with a real game talking bout real shit. This is the reason why, for years, Capcom was not tryna release those Ace Attorney games, here in the west, that depicted the normalized racism of British people in the 1900sāitās not prudent to impugn the status quo. āGo woke go brokeā they say.
If I recall correctly, in this game, all the main characters (antagonists notwithstanding) are brown, and both relationships given screen time are homo. That resembles my daily life, and perhaps thatās why this game is literally $3 on steam at the time of this writing (i paid the $20 for it on switch, and was a lil saddened that my new favorite game is available at 80% off, and may be relegated to āhidden gemā status, like so many works of art I adore).
Another reason this game will make you uncomfortable is its spirituality. Instead of enemies to kill, your health bar is your ongoing challenge, which begins half light/half dark. Bulbs of light or dark energy shift the balance and you die when you are 100% light or dark. People hate games symbolically about aspiring to find balance within self & within community. Maybe a game about the next mass shooting is more to their liking?
Yeah. So this is New Age Megaman Ferngully, featuring a heavily lgbt cast. 𤯠To make a game with all these ideas figuring prominently sounds unwieldy. Thatās why it such a triumph. Analgesic Productions got their chakras aligned all the fucking way down and pulled it off.
I want more bravery from my games, in a world where every big game studioās toxic culture is being brought to light, I commend those who not only arenāt on that fuck shit, but are making art to inspire kids (FYI this game is still a PG-rated experience) to do better than we have done. Thatās love!
P.S. the gameplay is fun af! Figuring out how to navigate certain parts didnāt take more than 3 or 4 attempts. Now Iām over here wondering what other puzzle platformers I might vibe with. But I aināt gon lie, by the last fourth of the game I did adjust the settings to make it less impenetrable for me. The accessibility options in this game are brazy: if you donāt have time for platform hopping, you can make our hero float through the platformingā¦or choose story mode and skip them all together. The devs already knew that this was a story worth telling, with or without the gameplay. š
Portraying the complexity of the human condition through a most inclusive lens: 5/5
Speaking truth to power: 5/5
Being written more like a good book/play/film, rather than a video game: 4.5/5
Menu design sometimes being lowkey frustrating: yes
Nuanced sense of humor: very yes
2020
SEVEN āļøāļøāļøāļøāļøāļøāļø STAR GAME
itās perfect š¤ we get 3 chapters from a graphic novel video game that looks into someoneās crippling depression. Feelings of being depleted & anxiety are portrayed, to great effect, by the tone evoked by the pencil strokes of the gameās author/artist, Ida. A success of the team that brought Idaās drawings to life is how cleverly the gameās UI elements are seamlessly integrated into the panels of comic art. The mechanics of the game are intuitive. Advancing through the chapters is graceful, compared to the visual novel āgameplayā of the monotony of repeatedly clicking the same button to advance a gameās story. I havenāt played many games on this small scale that impress by how polished they are.
You can feel the love and angst that went into making this.
Iām glad that people who are able to relate to the themes of āStilstandā will be reminded that they are not alone in their struggles.
2020
Playing this in small doses, I was able to enjoy the company of a nice gaggle of personalities in this cozy murder mystery for about half a year. I do wish there was a way to select which song you listen to while solving the many picross puzzles that advance the plot. Having a few more š¶ selections wouldāve been nice when the sounds and your mood donāt vibe. The gameās music is made by Noriyuki Iwadare, who composed the music of Phoenix Wright š. I was pleased with the four chapters, each being a murder case for your hero to solve.
2019
SEVEN āļøāļøāļøāļøāļøāļøāļø STAR GAME
Since I hadnāt seen the gamer side of my gf, and wanting to bond in a new way as the honeymoon phase ended, I got a PS4pro around thanksgiving 2018. Together, we mainly played fighting games, and Phoenix Wright. Mutazione was one of the first games I played til the end on my own.
The visuals look like art made by layering construction paper, but the characters are so far from flat. A teenager, traveling by boat to the island of her sickly shaman grandfather, is our player character. Before he transitions from his body, heāand the island itselfāhave life lessons to teach. Through spending time with the people of the island, we get a poetic all-ages adventure about what makes being alive beautiful.
You may be pleasantly surprised to know gardening plays a special role in this experience. This game has something to say about our relationships to nature and the divine.
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2017
SEVEN āļøāļøāļøāļøāļøāļøāļø STAR GAME
she would watch me play this game on my phone, and think to herself, āwhat a goofy happy goofball you are! when no one else is around, youāre even more childish than meāand Iām a floating disembodied bighead baby with antlers who needs help with my homework. Actuallyā¦you are childish around other people, but without the idiotic excitement this game brings out of you.ā
2019
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5.5 outta 7 SPIRE SPIRALZ
5.5 outta 7 SPIRE SPIRALZ
(March 2, 2023: 455 hours)
This card game game is beloved because it gradually blooms as you experiment, learning how combinations of cards can work, for better and for worse.
This was my first deckbuilding game.
About a month of play went by before I understood enough to make it to the first boss. If youāre new to deckbuilding games, like I was, donāt let the learning curve discourage you. Watching gameplay videos will show you strategy ideas to inspire your future runs, like so many of us, will enjoy playing for hundreds of hours.
This was my first deckbuilding game.
About a month of play went by before I understood enough to make it to the first boss. If youāre new to deckbuilding games, like I was, donāt let the learning curve discourage you. Watching gameplay videos will show you strategy ideas to inspire your future runs, like so many of us, will enjoy playing for hundreds of hours.
This game can eat hours. One run can last 40 to 200 minutes. So be mindful of this oneās addictive quality!
August 2022 update: I started playing THE WATCHER character. I had tried months before, but it wasnāt clicking. Now that I know what Iām doing even more so, learning her DIVINATION (!!) mechanics has been a joy, and sheās tied for my favorite, of the four, character to play as. I think itās cool that sheās designed to use various versions of mindfulness to engage her foes.
2022
šØLOVELY GAME ALERTšØ
ABOUT AN ELF is full of boppin dembow beats, politecore trap music, occasional violin, a magical world brought to life with flawless art pop stylings (held back only by the budget of this gameās two-person (ā¼ļøā¼ļø) development team) and š clue-based combat (I love guessing games!).
ā”ļø
itās about an elf too: sheās adorable, charming, approachable, delusional, with dreams of an elftopian promised land. She reminds me of one of my favorite people IRL, and if youāre lucky, itāll hit like that for you too! Elf princess Dam is accompanied by Roland, feline hero-in-training. Wasnāt expecting there to be totally heartwarming moments along their adventure, but yup. Theyāre here tho!
š¦
About An Elf reimagines the fantasy adventure paradigm of many classic RPGs as a visual novel with free-associative guesswork being itās core combat gameplay mechanic. Win by correctly matching a visual clue with one of your elemental magic affinity of your weapons. For example, does a video of a goldfish mean you should select water magic or fire magic?
ā”ļø
itās about an elf too: sheās adorable, charming, approachable, delusional, with dreams of an elftopian promised land. She reminds me of one of my favorite people IRL, and if youāre lucky, itāll hit like that for you too! Elf princess Dam is accompanied by Roland, feline hero-in-training. Wasnāt expecting there to be totally heartwarming moments along their adventure, but yup. Theyāre here tho!
š¦
About An Elf reimagines the fantasy adventure paradigm of many classic RPGs as a visual novel with free-associative guesswork being itās core combat gameplay mechanic. Win by correctly matching a visual clue with one of your elemental magic affinity of your weapons. For example, does a video of a goldfish mean you should select water magic or fire magic?
So blessed this work of art exists. Issa vibe.
š Watch the trailer
š Watch the trailer
ELF LOVE
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š¤š§šæāāļø
2022
Thisāll be updated after I conclude my second play
-a resource management game set in a future world
-a āsurvivalā game
-the gameplay screenshots canāt convey the style contained in this game
-saw the end in 6-8 hours & hoping my second play has more to show me
-current favorite game of 2022
-a āsurvivalā game
-the gameplay screenshots canāt convey the style contained in this game
-saw the end in 6-8 hours & hoping my second play has more to show me
-current favorite game of 2022