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silly man playing with silly electric toys
he/him
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1★
5★

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Favorite Games

Soul Blade
Soul Blade
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Fallout: New Vegas
Fallout: New Vegas
Final Fantasy VII
Final Fantasy VII

457

Total Games Played

008

Played in 2024

464

Games Backloggd


Recently Played See More

Sonic Advance
Sonic Advance

Mar 28

AiRace: Tunnel
AiRace: Tunnel

Mar 24

Doom
Doom

Mar 18

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Mar 14

Fortnite
Fortnite

Mar 07

Recently Reviewed See More

not too much to say! i like it! i think that this game has some of the best sprite art ever, like all of the main cast look great, the levels look fantastic, the music is also amazing

sonic has a weird philosophical problem in that, what is a sonic game supposed to look like? going fast is when it is at its best, but a 2d platformer needs obstacles. how you do add obstacles without the annoying seemingly random spikes or enemies that feel impossible to avoid? whats the solution? i dont know!

egg rocket zone is the most exciting level but i dont know if its the most FUN one? its conceptually great and the music is great. the boss absolutely SUCKS however, and is significantly harder than the final boss!

oh well!!!! will probably come back to this relatively soon :)

feels very funny to be the only person to have reviewed the legendary and famous game, AiRace Tunnel, originally (and exclusively) released on Nintendo DSi Ware. that also means it's been impossible to buy this game for a year, as the 3DS store closed its doors for good on 27th march 2023. how time flies!

anyway, i think DSiWare was a fun little experiment nintendo seemed to do. the DSi came out in 2008 in the early days of iphones becoming big and it looks like the software you could download to the DSI was almost meant to rival the app store. i mean, these days when you see ALARM CLOCK on the nintendo switch store you know it's some shovelware bullshit designed to clog up the backlog. but on the DSi nintendo themselves released alarm clocks! at least two of them! there was an NES Mario one and an Animal Crossing Wild World themed one, and i still sometimes use the latter when my phone is out of battery. as a result of DSiWare being this misguided experiment in taking on apple (at least in my opinion) the titles DSiWare provided were often a little... weird? like mobile games i feel like. the DSi ends up feeling like this really strange midpoint, where you trade GBA backwards compatability for what were essentially not very good mobile games and a dodgy camera. in hindsight it is quite clear the DSi is this like failing midpoint between the good ole days of the DS and the revolutionary 3DS. i remember the 3DS coming out, and just how exciting it was seeing how powerful it was and all the stuff it could do. gone were the days of AiRace Tunnel, here was Ocarina of Time 3D! to go back to 2009's gaming scene when DJ Hero was new would be so exciting and strange now. i wish i could see it again.

anyway, AiRace Tunnel is a bit weird isn't it? well it's not like you would know, you don't own this thing and have almost certainly never played it! for the uninitiated, you control a small plane using the d-pad to fly through tunnels, which occasionally have obstacles (which the game calls "traps" in a hint screen. but they're not traps, because you see and plan to avoid them? they're not hidden at all) you need to fly through or avoid them or you'll crash. you get a few lives. that's it! that's the whole game. it has 6 levels in total increasing in difficulty, and that's it! that's the whole game. it is incredibly simple. you can also press Y or A on your DSi to rotate the plan 90 degrees which is sometimes marginially helpful in flying through some traps. and if you think of this as something competing with like, doodle jump or temple run in 2008, yeah! it's kinda good! it came out slightly too late (2010) to properly compete with the mobile game market really, and it's a bit too clunky to have really been significant competition, but what you get is actually surprisingly fun. you build up speed you see, and in the last two levels the "traps" are coming every 2 or 3 seconds so you constantly have to adjust and plan and rotate and it works very well! there's absolutely no fictional context whatsoever, which is also something fictionally fascinating. see these tunnels you're in are mechanically designed, and the traps are clearly designed, in universe, as obstacles. it's like a training course. but you think about how big your plan is, and how small the human piloting it is, and how big the tunnels are, and that's fascinating! those first few levels the tunnels look old and rusty with kind of exposed wiring, but in that last level Tunnel Omega, the whole tunnel is a pristine, clean white with blue LEDs, and your plan now looks like a sci-fi rocket ship with wings. it had made this visual design choice to elevate my experience as a rookie going through old rusted tubes into what felt like an alien spaceship. there's something cool about that. the 6th level is an infinite course, where the tunnel itself doesnt curve or bend which was slightly disappointing. from stage 1 i reached stage 20 which i was quite proud of, becuase it got pretty darn fast!

anyway, the development team for this game was very small. some of them are on linkedin and i could see that one of the concept artists for this game now works for CD Projekt Red and i think that's cool. AiRace Tunnel is a small, weird, tiny little Polish game for the DSi that failed to really do anything. it spawned some sequels, even one on the 3DS, but i'll not forget AiRace Tunnel for what it is. a time capsule about flying a plane really fast and really well.

doom is cool man. heavy metal and blowing up demons with epic gun shooting, chainsaw action, and punching dudes hell yeah

i think this doom works because of the way it incentives aggression; yes there are powerups and healing and shields all over the shop but the most reliable way to stay alive is glory kills, which are the icing on top of the cake. precious i-frames and promised final death for undead demonic freakazoids is what makes glory kills awesome. you obliterate and annihilation and when its at its best it owns. great fun.

i do think that sometimes shooting by itself isnt massively satisfying, in that bullets making contact with the enemy doesnt feel that good? in other shoots you might just get a like, little ticking noise or a vibration or something to acknowledge it, a small visual or audio reward that makes shooting itself satisfying. doom doesnt have that, and maybe thats because landing shots isnt the point of doom, but i still think id have appreciated it. unfortunately most upgrades are also just boring. i dont even know how many praetor suit upgrades i had in the end. i think the only one i really cared about was reducing self immolation damage from grenades which is also an uninteresting upgrade. when i found new weapon drones i'd click randomly on what the upgrade would be because i didnt care all that much. at one point i had 22 weapon upgrade points because i didn't care or need anymore upgrades. i didnt bother with basically any of the rune challenges because they were tedious and gimmicky and the reward was often a rune i didnt care about. as soon as i had the rune that gave me shields on glory kills i was like "yep, satisfied with rune challenges now" and moved on with my life. i wish i could have also like, unequipped some of the weapons i didnt use like the combat shotgun or automatic rifle, because they clogged up my inventory and when scrolling through weapons made it unnecessarily long. i know i could've used the number keys but scrolling is more fun, isn't it? story is basically non-existant and thats fine, i thought samuel haydens voice was cool. didnt give a fuck when vega died and i think thats why doomguy is the best guy in doom.

it was shorter than i expected! dont have too much else to say about it. could've done with a dash thing like in cyberpunk, but i'm told thats in doom eternal, which i would play, except i hear its just worse than this one, and i dont think i liked this one quite enough to want to play it again

all that being said, all my complaints are super minor ones, and the good far outweighs the bad. doom!