The Devil Daggers of Wolfenstein 3D; or, Anxiety: The Comic Book: The Arcade Game.
Paced like a hardcore EP, with mechanical nods to indie trends (retro FPS, roguelite) that don't feel derivative in the slightest, this game is for anyone who's parents asked them to "turn that music down, for the love of god".
Unconditional recommendation to anyone looking for a VR puzzle game. I don't think I ever attained the level of empathy for the creatures that Mr. Chahi ideally hoped I would, but this is regardless a demonstration of ideal VR game design.
You're given the time and space to breathe in these surreal, gorgeous worlds, slowly intuiting for yourself how these surprising creatures work as puzzle pieces inside the wide variety of ecological escape rooms. More than a few pleasant and possibly affecting surprises are inside this thing.
Eventually, the repetitive slog of the theoretically fun combat melted my brain into a paste which couldn't find the next handhold in the difficulty-curve-wall I found myself suddenly climbing. I loved the idea of "Diablo, but you control like eight guys at once and sic them on goblins", but didn't find it here.
The most solid rail shooter for VR that I've played, if you don't factor tracking accuracy into the equation. Couple of cool, if largely un-interactive setpieces and some not-even-really-puzzles break up the Time Crisis bits.
Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.
I consider myself to be pretty skilled at video games. I've played arcade racers most of my life. However.
I don't understand how more people don't talk about how absolutely bull-shit tough this game is. I respect the hell out of the design, and the mechanics - but the other racers are just too perfect, man. I can't.