Bio
Queer critic and writer.
Personal Ratings
1★
5★

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Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

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Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event

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Gained 50+ followers

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Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

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Gained 100+ total review likes

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Gained 10+ likes on a single review

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GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

N00b

Played 100+ games

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Favorite Games

Anodyne 2: Return to Dust
Anodyne 2: Return to Dust
Final Fantasy VII
Final Fantasy VII
Cibele
Cibele
Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin
Tomorrow Won't Come For Those Without
Tomorrow Won't Come For Those Without

415

Total Games Played

009

Played in 2024

208

Games Backloggd


Recently Played See More

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Mar 09

Mass Effect 3
Mass Effect 3

Mar 07

Immortality
Immortality

Mar 04

Her Story
Her Story

Mar 04

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Feb 11

Recently Reviewed See More

Straightforward banger. Not reinventing anything but slick and crafty, feels good to engage with on every level of its design. Maybe too close to homage than artful theft for it to really sing, but just hard to argue with.

Was surprised and taken with how emotive this is. Lots of classic DBZ style shit here with father-figures and brothers fighting each other only to embrace in death. Some carefully realized and straightforward emotional stakes make a big difference.

This review contains spoilers

What a massive improvement over Her Story lol. Playing these back to back (for my horror game podcast The Safe Room) gave me whiplash.

Unfortunately I think this is still pretty tiresome. The first time you encounter "the twist" (several of the people in Immortality are actually two immortal beings simply called The One and The Other One) is legitimately un-nerving and it is slick to move through clips. But it explains itself too much and is too cute by half.

Lot of people have talked about how this critiques the "male gaze" while indulging it, but I don't think that's exactly the problem. A lot of Immortality's horror is found in the kind of woman who has been eaten alive by Hollywood being able to look back at you, being actually the most powerful person in the room. The One is obviously meant to be sympathetic and I understand the move of turning a victimized woman into an ageless vampire. But it's difficult for me to read this in an unparanoid way. The concluding conflict is that The One physically cannot hold themselves as both male auteur and female star. They almost die doing it. Rough!

This may just be a me problem but: The juxtaposition between scenes, individual cuts, is cinema! Having those be algorithmic (on some level anyway) is kind of soul crushing to me. To be clear there are some effective beats in this vein. Though I dislike how expository the hidden talk show scene is, the way it gets more distorted the deeper you get into it very cool. But the construct is so artificial, I wish it would either let itself have some damn shot-reverse-shot or actually lean in further and have takes of the same scene from different angles. It's already work! Do interesting things with that friction instead of trying to rub it away.

That said I will probably be around for whatever Half Mermaid kicks up next. It's better to have things to say than nothing.

This review contains spoilers

It took me like 3 years to actually finish this replay good god. Got a big essay about these coming... soon, so look forward to that!

I did play it on the highest difficulty, but this is a supremely cool action game. They finally figured it out. Big, expressive classes with bombastic powers that interact in simple but strategic ways. This is the least expressive ME as an RPG, which was already slim, but goddamn it feels so good! Shooting infantry with fiery ammo and then exploding with them a biotic attack... Truly never gets old.

Narratively this is. well. hmm. All of ME3's core conflicts boil down to "can't we just get along?!" Shepard as UN ambassador to the stars. Nice to have some moments where they get legitimately humbled that cannot be negotiated away, but this is as vapid a power fantasy as the series has ever been. The thing that ME1 has over all the others is tone; it's melancholy and spacious. Basically all that is evacuated here in favor of Naughty Dog blockbuster design. This is also maybe the weakest core cast of the series, which is admittedly helped a lot by the frequent cameos from previous party members.

Thane is still MVP. The only person in the franchise that really feels three-dimensional and it's nice that he just gets a lot to do. His deathbed scene is the single most moving part of the franchise to me and it's the only moment that questions Shepard in a resonant way.

The other thing that emotionally works here is despair. The flickering moments Shepard spends on the ground of massive scale conflicts underline that, no matter how "good" you are at the game or how many persuasion checks you pass, a lot of people are dying. This has some political... issues. The only thing that can defeat the reapers is throwing lives into the grinder, accelerating the war machine. There's a mission where you recruit child soldiers and then they turn into numbers in your spreadsheet! But if you can take it on its own terms (I can't personally lol) there's some legitimate melodrama!

The ending itself both tries to make you powerful and weak and therefore it doesn't really succeed at either. You HAVE to be the galaxy's most special boy or girl, but also you can't just win outright. Think the game does a fine job with that incredibly tough hand, but it would help a lot if the stakes weren't scaffolded by being the GREAT MAN who is willing to make the HARD CHOICES.

This is moment-to-moment the most successful Mass Effect I think, but it gets that through a slickness that lacks some of the last twos compelling edges. Despite it all, I thought a lot about ME1's empty spaces. Would make a big difference to have that kind of emotional room here.