i accidentally pressed the hotkey to load a save state and my in game save which i normally use is now gone because of it and i lost several floors worth of progress what if i killed myself

fuck this game is so good i'm worried it might ruin every other fire emblem game for me

i wanna be just like heather mason when i grow up

I've yet to play a game that so thoroughly allows for such compelling moral decision making, weaving narrative and mechanics perfectly. While you yourself are a victim of the totalitarian regime you work for, you wield a large amount of power with that stamp. Of course you have to think of your family, but what benefits your family often time comes at the expense of other innocent people. It's not about whether you are complicit or not but about how complicit you are willing to be. Making these decisions are not easy and are made even more difficult due to your limited time and need for enough money to survive. I felt a ton of pressure to just send people one way or another as quickly as possible and put them out of mind so I could focus on the next person; the constant stream of monotonous work is numbing and yet there are real consequences to your actions whether you know it or not.

But sometimes there aren't. Sometimes you send someone away who desperately needs to get in and nothing happens, you just have to live with what you've done. Games focused around morality are difficult to make because they require confidence that your audience with fully engage with the game and unfortunately I don't think Lucas Pope had that confidence because the inclusion of an endless mode gets rid of everything that makes this game amazing and is not something I'd ever want to play. Yes, being good at the job is very satisfying, but that is a source of horror for me not one of pride or accomplishment.

At the end of each day you get a report on your earnings, expenses, and the well being of your family. It is incredibly distressing to have to decide if your family will go without food or heat for the day, or having to pick which sick family member gets medicine and which does not. Choosing who to trust, who to help, who to ignore, who to throw under the bus, all while keeping your family safe, is virtually impossible and creates an incredibly stressful and sometimes disorienting experience. One moment that really stuck with me out of all the little story threads is when your son gives you a drawing of yourself, calling you a hero. Of course, if you make it to that point in the game you most certainly are not. I'm amazed at how well made this game is it's so fucked up.

Simple, well-executed, direct punch to my gut fucking hell. The ending really sealed the deal

Without it's art Blasphemous doesn't really stand out at all. It has many clear influences from other games in and adjacent to the metroidvania genre but mechanically doesn't seem to have any sort of identity of its own. The combat feel fine I guess but the parry is too easy to use for how strong it is and even with all the abilities you can find it always feels like there's something missing. Unfortunately the level design also does not complement the combat well either making it extremely easy or sloppy and frustrating. The platforming is also just not that interesting and having instant death in a game like this is a baffling decision to say the least.

Despite all that I still think I might have been willing to finish it if it wasn't for a few other problems that are more serious in my opinion. First of all, It's weirdly linear for a game that is clearly trying to be exploratory and interconnected. Second of all, it does the annoying fantasy writing thing where all the dialogue is just exposition about a bunch of made up words and characters without any context for the player (but that the player character is supposed to understand). As a result the npcs feel totally lifeless as they have no other purpose or personality outside of this. The sum of these two problems ruins the atmosphere and leads to a world that feels devoid of purpose. I would say I'd like to see where it takes its primary theme of Catholic guilt but that just wasn't enough to sustain me. It is totally possible that the game improves later on but it simply failed to establish any sort of intrigue - mechanically, narratively, or otherwise.

Very surreal actually playing this game, I've been a fan of it pretty much since it came out from watching playthroughs on youtube and after playing it myself after all this time, my thoughts pretty much haven't changed. Now I do think some of the humor has worn off on me, but most of it still holds up and the music of course is absolutely fantastic. Super creative take on turn-based combat, love how each boss has a unique and surprising mechanic. The characters are wonderful shout out to lesbians and the story-
ok what the fuck am I, a user of the internet, doing reviewing Undertale in the year of our lord 2023 I feel like such a buffoon anyway yes love this game, pretty special to me

the web slinging is so good it makes up for how incredibly fascist this game is...for now

What an incredible depiction of queerness, youth, friendship, and religious guilt, backed by those anxious, droning synths. The true ending was beautiful and these 3 characters deserve the world. Or at the very least each other.

Nothing here works, it seems like this was created just to show off all the fancy new things they could do on the SNES. The directional whip makes the enemies useless as actual obstacles. That combined with the newly added fall control makes it so that you barely have to think about your actions. Most of the difficulty comes from stupid shit coming out of nowhere and knocking you into a pit and in general the level design is either bland or annoying. I know it's a new direction for the series or whatever but it's not properly designed around the less restrictive control. Obviously it looks great, the music is solid, and it at least feels decent to play. Maybe I'm being a little harsh, but I really really do not like this entry.

No no no no no, there's only so much i can take. Text boxes that move at a snail's pace, constant missing, status condition HELL, its charm can only carry it so far. The best part of this game was reading the 20 year old GameFAQs guides to see what all the equipment and spells did (thank you Vegita aka Eric Johnson and D_Simpson aka Dan Simpson for your hard work you did an amazing job).

probably the only good video game

The first Castlevania is shockingly well designed, not even just for the time, although it is still very much an NES game. The level and enemy design work perfectly with the slow methodical game play. Adapt or perish.

Very few games manage to capture the sense of scale, the sense of awe at the world around you as the first Xenoblade Chronicles. It just feels good to exist in this world with its gorgeous environments and roaming monsters, especially with that absolutely iconic ost in the background. The combat and character building systems are just deep enough to feel rewarding but don't go completely fucking overboard like 2 and 3. A fun, although trope filled, cast of characters and voice acting that I am fully sold on make this such an incredible adventure. Honestly not sure what the fuck was happening towards the end, the story gets kinda stupid but it doesn’t tarnish the overall experience that badly.