i think if i actually played this as a kid when i first heard about it it would've changed my life

edit: i need therapy veeeery bad

next time put a peeing minigame in between every other minigame to make it more realistic i literally have to pee while i write this

Detention frustrates me to think about because a good, or even great game exists in here but it suffers from a few things, most jarringly a sense that the developers changed their mind about what kind of game they wanted to make halfway through.

1960s Taiwan during its period of martial law (aka White Terror) is the perfect setting for a horror game. At the start, the game uses this setting effectively, along with its more fantastical horror elements to instill a real sense of hopelessness and oppression. The puzzles themselves are serviceable, but mainly aim to bring the player from one story beat to the next with monsters in between that kept me paranoid as I walked between points. However, halfway through this all kind of falls away and we're left with a poorly told story about rebellion, betrayal, and regret that's tonally inconsistent with the first half and loses all of its tension.

The most consistent aspect of this game is its striking visuals, music and sound design. Although these aspects are a highlight, the visuals in particular are betrayed by the storytelling. There are so many times where the imagery was enough to let me get a sense for what was going on, but the game can't help itself and spells almost everything out for the player, and this is where most of my frustration comes from. The game seems to want to use metaphor and imagery to convey its messaging and story, but completely abandons it by the end.

Just as a final note that doesn't fit nicely into the rest of the review, the final scene with the counselor character is genuinely baffling and disgusting, what were they thinking???

who designed the boss of wily 4 i just wanna talk

My main problem with this game is just how samey everything starts to feel after a little while. It just becomes so dreadfully boring and repetitive that all of its good or interesting qualities sort of become a moot point, soundtrack does go hard of course

I generally feel pretty lukewarm about this game, but overall slightly positive. There are some frantic chase sequences and I like how often they force you out of hiding in order to progress, you end up feeling very exposed and uncomfortable even when there isn't an immediate threat. The creature with the fucked up proportions who's skin was like falling off or something in chapter 2 is pretty unsettling, but none of the later ones really stood out to me. Pacing is a little weird, each chapter gets shorter and shorter after the second one so it feels kinda anti-climactic and the story wasn't particularly gripping overall. Also maybe it's just me but vague depth perception combined with imprecise controls made some of the more precarious sections quite frustrating, but it didn't come up too often luckily. Puzzles were occasionally clever, but nothing mind blowing. Basically, it's fine.

I don't think I'm able to write about this game properly yet, but I'll just say it's left a very, very strong impression on me, It's very special. Definitely going to revisit it at a much later point. Very heavy and dense subject matters over a 40 hour runtime does not lend itself to immediate replay-ability, although it's mechanics do.

Every time Anne calls you baby I melt a little

when i came on to backloggd to log this game, i found myself, without realizing it, trying match my actions to rhythm of the last song i had heard before i died, pretty neat game

Take my review of this game as a note on the whole series.
The writing in these games is unbearable to the point where I would always play these games with the sound off while listening to my own music, and this is not something i say lightly as someone who thinks it's important to experience games in all of their facets. I have played these games a lot, but now I'd like to think my brain has healed enough to where the "number go up" form of game design just isn't doing it for me anymore without anything else substantive backing it up and I can finally put this series to rest. So with that being said, fuck Borderlands I am extremely over it.

A bittersweet little game exploring the last moments of a dying world. It's more than just 1s and 0s.

i love gundham tanaka so much it's unreal, the greatest thing this series has ever produced easily. also komaeda is the most "literally me" character out there hahahahahaha. the story is a disaster lmao

i need to go back in time and kick younger me in the head for thinking "survival horror doesn't seem like my kind of genre so i'll never try it" shut the fuck up what do you know you still think you're a boy. also this is one of, if not THE, best video game ost i've heard in my life holy shit, i cannot stress enough how excited i am to play silent hill 2.