single-handedly justifies the existence of prog rock

god just, just, just, just, just angela, the last scene with angela, that's all i can think about

Cool for what it was, but the ending felt like a cop-out. There were better ways to drive the point home than a jump scare.

In my experience no game feels as good to play as Celeste, period. Pure kinetic jubilation every step of the way, where a simple yet satisfying set of mechanics lead to a hidden depth of movement that is beautiful to both watch and perform. The levels themselves are a testament to just how far a single idea can be used to it's maximum potential. Each new element introduced within a level remains relevant and uniquely implemented throughout the entire game, including the wealth of side content. Celeste is also quite a difficult game the first time around, and its overall message ties into this difficulty so well.

The metaphor here is almost comically overt (both with the mountain and Part of Me), but it's very upfront with it's themes of depression and anxiety in a really refreshing and honest way that works to its advantage. Madeline has set this challenge out for herself, not because she wants to, but because she has to. And no matter how difficult or impossible it may seem (and no matter how may times you die!), just breathe, you can do this.

In conclusion, trans rights!

i need to go back in time and kick younger me in the head for thinking "survival horror doesn't seem like my kind of genre so i'll never try it" shut the fuck up what do you know you still think you're a boy. also this is one of, if not THE, best video game ost i've heard in my life holy shit, i cannot stress enough how excited i am to play silent hill 2.

i love gundham tanaka so much it's unreal, the greatest thing this series has ever produced easily. also komaeda is the most "literally me" character out there hahahahahaha. the story is a disaster lmao

A bittersweet little game exploring the last moments of a dying world. It's more than just 1s and 0s.

Take my review of this game as a note on the whole series.
The writing in these games is unbearable to the point where I would always play these games with the sound off while listening to my own music, and this is not something i say lightly as someone who thinks it's important to experience games in all of their facets. I have played these games a lot, but now I'd like to think my brain has healed enough to where the "number go up" form of game design just isn't doing it for me anymore without anything else substantive backing it up and I can finally put this series to rest. So with that being said, fuck Borderlands I am extremely over it.

when i came on to backloggd to log this game, i found myself, without realizing it, trying match my actions to rhythm of the last song i had heard before i died, pretty neat game

Every time Anne calls you baby I melt a little

I don't think I'm able to write about this game properly yet, but I'll just say it's left a very, very strong impression on me, It's very special. Definitely going to revisit it at a much later point. Very heavy and dense subject matters over a 40 hour runtime does not lend itself to immediate replay-ability, although it's mechanics do.

I generally feel pretty lukewarm about this game, but overall slightly positive. There are some frantic chase sequences and I like how often they force you out of hiding in order to progress, you end up feeling very exposed and uncomfortable even when there isn't an immediate threat. The creature with the fucked up proportions who's skin was like falling off or something in chapter 2 is pretty unsettling, but none of the later ones really stood out to me. Pacing is a little weird, each chapter gets shorter and shorter after the second one so it feels kinda anti-climactic and the story wasn't particularly gripping overall. Also maybe it's just me but vague depth perception combined with imprecise controls made some of the more precarious sections quite frustrating, but it didn't come up too often luckily. Puzzles were occasionally clever, but nothing mind blowing. Basically, it's fine.

My main problem with this game is just how samey everything starts to feel after a little while. It just becomes so dreadfully boring and repetitive that all of its good or interesting qualities sort of become a moot point, soundtrack does go hard of course

who designed the boss of wily 4 i just wanna talk