holy
Bio
video games
(played = completed)
video games
(played = completed)
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
Shreked
Found the secret ogre page
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Gamer
Played 250+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
437
Total Games Played
038
Played in 2024
081
Games Backloggd
Recently Played See More
Recently Reviewed See More
how do you remake a game that's beyond saving? you don't, you make a new game.
adventure rebirth fucking rocks, it makes sense no one knows about it cuz it's just a little wiiware game (i didn't know either), but this is a much better "casual friendly" entry into castlevania than IV, and unfortunately the last classic style game since.
good level design with alt paths (although some of them are really long), new enemies with interesting design, the sub weapons are well balanced (maybe except the stopwatch), good mid stage bosses, middling to good stage bosses and a fantastic final boss.
could've been even better, but it definitely stands out among the other games.
interesting thing to note, this is the only castlevania game where you might want to haul ass, as the timer is a lot more strict.
the game contains a selectable difficulty level, which im not very fond of, and a classic mode without air control and limited subweapons (only allows for cross and holy water). i did a normal run and a classic hard run, the latter was a pain in the ass but makes me wish the game was more designed around classic, as i think the essence of castlevania is about making calculated moves you have to REALLY commit to, while also allowing for some precise coordination between your movement and attacks.
mechanically, rondo of blood still wins, but its nice that the game allows for backwards whipping in classic.
i wish the OST was more original, but they picked some nice obscure tracks to remix, and they did a really great job.
they even remixed christopher's theme but decided to leave it out of the game, despite being the best track in the OST.
https://youtu.be/WkxpLVYoz1Q
the only things this remake keeps from the original are the projectile whip, which you will lose after some time or by taking damage (though you won't lose your whip upgrade like the original), and some enemies which were vastly improved. it also includes some enemies from the 2nd gameboy game.
level design is completely different and for good reason, as the adventure has level design closer to mega man than anything castlevania.
adventure rebirth fucking rocks, it makes sense no one knows about it cuz it's just a little wiiware game (i didn't know either), but this is a much better "casual friendly" entry into castlevania than IV, and unfortunately the last classic style game since.
good level design with alt paths (although some of them are really long), new enemies with interesting design, the sub weapons are well balanced (maybe except the stopwatch), good mid stage bosses, middling to good stage bosses and a fantastic final boss.
could've been even better, but it definitely stands out among the other games.
interesting thing to note, this is the only castlevania game where you might want to haul ass, as the timer is a lot more strict.
the game contains a selectable difficulty level, which im not very fond of, and a classic mode without air control and limited subweapons (only allows for cross and holy water). i did a normal run and a classic hard run, the latter was a pain in the ass but makes me wish the game was more designed around classic, as i think the essence of castlevania is about making calculated moves you have to REALLY commit to, while also allowing for some precise coordination between your movement and attacks.
mechanically, rondo of blood still wins, but its nice that the game allows for backwards whipping in classic.
i wish the OST was more original, but they picked some nice obscure tracks to remix, and they did a really great job.
they even remixed christopher's theme but decided to leave it out of the game, despite being the best track in the OST.
https://youtu.be/WkxpLVYoz1Q
the only things this remake keeps from the original are the projectile whip, which you will lose after some time or by taking damage (though you won't lose your whip upgrade like the original), and some enemies which were vastly improved. it also includes some enemies from the 2nd gameboy game.
level design is completely different and for good reason, as the adventure has level design closer to mega man than anything castlevania.
slowly realizing that this game is actually just 3d prince of persia was VERY cool.
shoutouts to the remastered team for picking up on this, calling the doppelganger fight achievement "be like prince" was a nice touch.
wish all the versions kept the save crystals from the psx version, i think the game would've been more engaging that way, as opposed to being able to save whenever you want.
some levels are a bit off, the hitscan and later enemy design isn't very good, but it's still a good experience.
shoutouts to the remastered team for picking up on this, calling the doppelganger fight achievement "be like prince" was a nice touch.
wish all the versions kept the save crystals from the psx version, i think the game would've been more engaging that way, as opposed to being able to save whenever you want.
some levels are a bit off, the hitscan and later enemy design isn't very good, but it's still a good experience.
why do i do this to myself