On the one hand, a city builder that has you endlessly iterating on what I find the most fun part - the beginning build orders and setting up supply chains - is a pretty genius idea! There are great ideas here: Pulling in the randomization of a 'roguelite' to shake up your ideal build order, allowing you to choose your difficulty for a purely chill vibe session or a tense push-your-luck race against time.

On the other hand, it comes with the normal roguelite caveats: it devolves into Optimal Strategies and metaupgrade grinding over the same gameplay, over and over. It never truly changes (unless a patch adds a new mechanic, until the community agrees on a new metagame).

So, it's fun! It's good! I liked it! It was laser targeted towards my interests and I played it for twenty hours and I've seen enough to say I'm done.

Reviewed on Mar 11, 2023


Comments