icepotato
2018
2020
I really wanted to like this game for the chill vibe and laid back goals, but there's a layer of polish missing that makes it difficult for me to choose over a Paradox game. I'll come back if resources are easier to see (such as on a minimap or with hovering tags), accidentally clicking on a village doesn't reset your view orientation, and worker management gets like.... 10% easier.
2016
I finished this game and did something I never do - immediately start a new save. As it turns out you do get a pretty different experience siding with a different faction and making some different choices!
I did like the combat, which is rare. I really liked the Spires system and the factions system. I got super into being Evil which normally I can't handle. The biggest issue I had was with bugs, which reset my favorite character back to level 1 and destroyed all his equipment. I think it's mostly linked to the Bastard's Wound DLC.
This is one of my favorites, by far.
I did like the combat, which is rare. I really liked the Spires system and the factions system. I got super into being Evil which normally I can't handle. The biggest issue I had was with bugs, which reset my favorite character back to level 1 and destroyed all his equipment. I think it's mostly linked to the Bastard's Wound DLC.
This is one of my favorites, by far.
2019
2018
2018
2019
2019
2019
This is AO3 aesthetic.
Unfortunately the battle system seems super fidgety and way too fast paced. Even with a generous assist mode that turns off damage I couldn't really focus on dealing damage. And I didn't really care about the by-the-numbers story long enough to stick around.
Seems super horny. Not sure what the deal is there.
Unfortunately the battle system seems super fidgety and way too fast paced. Even with a generous assist mode that turns off damage I couldn't really focus on dealing damage. And I didn't really care about the by-the-numbers story long enough to stick around.
Seems super horny. Not sure what the deal is there.
2017
This review contains spoilers
At the end of the day I was moved, and that's more than I can say most of the time.
But there's some weird tonal stuff here. Some of the deaths are very pulpy, from the buck knocking Sam off a cliff (complete with a camera taking a timed picture of his descent!) to a guy busting out of his bunker only to immediately get run over by a train. But then there was a baby literally drowning in the bathtub????? I actually looked away from the screen for that one. So I experienced a little bit of whiplash there and I'm not sure if that was wholly intentional.
(edit: Actually in retrospect I think this is more about my personal feelings on, say, infant children dying unattended in the tub rather than anything strictly in the text of the game)
So, look. It's an experience. I would recommend this experience with some qualifiers.
But there's some weird tonal stuff here. Some of the deaths are very pulpy, from the buck knocking Sam off a cliff (complete with a camera taking a timed picture of his descent!) to a guy busting out of his bunker only to immediately get run over by a train. But then there was a baby literally drowning in the bathtub????? I actually looked away from the screen for that one. So I experienced a little bit of whiplash there and I'm not sure if that was wholly intentional.
(edit: Actually in retrospect I think this is more about my personal feelings on, say, infant children dying unattended in the tub rather than anything strictly in the text of the game)
So, look. It's an experience. I would recommend this experience with some qualifiers.
2019
I put off playing this game for a while because I kind of dreaded a slow and joyless ArtGame experience. Instead I got a really tight story told through the lens of a community with awesome characters who I loved, with a bonus moral of "we live alongside nature, not separate from it". It made me laugh, it made me ache (Poor Tunk, my large sad boy), it unsettled me, and it inspired me. Wow! That's a lot of stuff for a videogame to do in 5 hours!
2017
A game that opens with "This game will not hold your hand" and then opens on a literal set of railway tracks for you to follow. And for a followup, a Snidely Whiplash scenario of someone bound to train tracks. Juvenile and grimdark.
Gorgeous, though. Don't get me wrong. I took a few screenshots of the scenery.
Gorgeous, though. Don't get me wrong. I took a few screenshots of the scenery.