I have no idea why I thought I would enjoy a difficult twin stick shooter roguelike, but here we are.

I really wanted to like this game for the chill vibe and laid back goals, but there's a layer of polish missing that makes it difficult for me to choose over a Paradox game. I'll come back if resources are easier to see (such as on a minimap or with hovering tags), accidentally clicking on a village doesn't reset your view orientation, and worker management gets like.... 10% easier.

I finished this game and did something I never do - immediately start a new save. As it turns out you do get a pretty different experience siding with a different faction and making some different choices!

I did like the combat, which is rare. I really liked the Spires system and the factions system. I got super into being Evil which normally I can't handle. The biggest issue I had was with bugs, which reset my favorite character back to level 1 and destroyed all his equipment. I think it's mostly linked to the Bastard's Wound DLC.
This is one of my favorites, by far.

Why would I play another "login every day to make progress" game when Destiny 2 is right there?

Games with Prime has the uncanny ability to conjure up games which are thoroughly unremarkable

2018

That combat is pretty fun to play but 30+ minute sessions to get another 6 lines of dialogue and +2% health or whatever meant I wasn’t super compelled to “beat” it. I think I just hate roguelikes and should probably stop buying them.

In like 10 years there will be a handful of "Disco Elysium"-likes. We can only hope those games to come grace us with the same humor, heft, and brutal political takedowns contained in their predecessor.

God, it's super cool looking and sounding, but even with the very generous assistance options I just don't have the fortitude for what is clearly going to be a brutally difficult game

i swear to god i watched 20 minutes of overly verbose pointless and unskippable cutscenes narrated by speech-to-text to play 30 seconds of perfectly fine platforming. What the fuck? What the actual fuck?

This is AO3 aesthetic.

Unfortunately the battle system seems super fidgety and way too fast paced. Even with a generous assist mode that turns off damage I couldn't really focus on dealing damage. And I didn't really care about the by-the-numbers story long enough to stick around.

Seems super horny. Not sure what the deal is there.

I loved the characters and the writing. Unfortunately the premise of “struggling at college teendult returns to economically depressed hometown and hangs out with high school friends” did too much psychic damage to me, due to Circumstances, and I will likely be unable to continue

This review contains spoilers

At the end of the day I was moved, and that's more than I can say most of the time.

But there's some weird tonal stuff here. Some of the deaths are very pulpy, from the buck knocking Sam off a cliff (complete with a camera taking a timed picture of his descent!) to a guy busting out of his bunker only to immediately get run over by a train. But then there was a baby literally drowning in the bathtub????? I actually looked away from the screen for that one. So I experienced a little bit of whiplash there and I'm not sure if that was wholly intentional.
(edit: Actually in retrospect I think this is more about my personal feelings on, say, infant children dying unattended in the tub rather than anything strictly in the text of the game)
So, look. It's an experience. I would recommend this experience with some qualifiers.

I put off playing this game for a while because I kind of dreaded a slow and joyless ArtGame experience. Instead I got a really tight story told through the lens of a community with awesome characters who I loved, with a bonus moral of "we live alongside nature, not separate from it". It made me laugh, it made me ache (Poor Tunk, my large sad boy), it unsettled me, and it inspired me. Wow! That's a lot of stuff for a videogame to do in 5 hours!

A strangely straightforward story about corporate greed, which was kind of a letdown after the multilayered journey Gone Home took me on. I mean, I liked it. I found sticky notes with numbers on them and then I used those numbers to unlock doors.

A game that opens with "This game will not hold your hand" and then opens on a literal set of railway tracks for you to follow. And for a followup, a Snidely Whiplash scenario of someone bound to train tracks. Juvenile and grimdark.

Gorgeous, though. Don't get me wrong. I took a few screenshots of the scenery.