Not a bad game, but way to short.

I've never played any of the original PlayStation games, so I can't say anything about how well this games does in comparison to any other in the series.

That aside, it's a nice game, but not really my cup of tea. Gameplay wise, the only thing I really enjoyed were the arena fights, as they were somewhat difficult and needed the player to figure out which weapons are best used in which waves and against which enemies. That need to learn patterns and stuff is missing in the mainline areas and kind of a miss from my point of view, considering this game has a sh*tload of weapons and is probably the most outstanding feature of the gameplay.

Aside from that, I only other have two big negatives:
- I really don't like the camera in the game. So often in the fights the FOV is just horrible.
- Compared to similar games in the genre this game is missing interesting bossfight. There like 4 bosses, repeated over and over again. Even the final boss fight is just a repetition of the mid game boss. Compare this to like Psychonauts 2, where each level has a super unique and memorable boss.

As a kid, I'd probably fell in love with all these characters. I wonder how fans of the series feel about Rivet. The game is beautiful, colorful, well animated. Good thing is that this game doesn't waste the players time with stupid sidequests. Just an single optional quest per planet, some stuff to collect. That's it. Just a lot of story. The story and writing of the game - well something something Multi-Verse save everything. Whatever.

As this game is marked as a 3D-Plattformer: It's a negligible feature of the game, which is kind of sad. The game introduces some mechanics, but never really tries to develop something with them.

I still recommend this game: Well: First it's a really good port. No issues while playing whatsoever. Please give us more ports. For fans of the genre (say: 3D Action Adventure) you just get what you want. Fans of the story probably like everything that's happening. And some people - unlike me - most definitely gonna like the story, so give it a try and be a hero and save everything.

I'm curious how the originals play. I'll probably check some of the out.

I just finished a playthrough of the game. This was quite an adventure. I didn't expect to enjoy this game so much, as it lags actual fun gameplay mechanics but is more like a very interesting narrative adventure. Well, I'm hooked. I will replay it for sure.

2014

Short, yet fun Boss Rush game in Contra style. Easy Mode with up to 6 hearts or 1 heart for the true Contra BS experience. Seriously: I love it. Once you figured out the basic patterns of the bosses, it's not that hard of a game. Everybody should pick up this game.

2022

Played it, finished it. Don't really know if I like the gameplay. But I love the Art Direction. I definitely will replay it at some point.

Oh boy, what a game. Easily one of the most beautiful games ever released, kind of weird from time to time, but exceptionally charming. Nintendo outdid themself with this game.

It's a nice and long awaited comeback of the 2D Mario franchise after years and years of all the same NSMB releases and re releases.

So here it is. The new and super beautiful platformer. 7 Worlds + a Special World. A whooping number of 131 levels. Nothing to complain about content wise. Everything crafted on a beautiful over world. You can play with twelve different characters, with Princess Daisy being one of them. Hell yeah - I don't care for rest 😈.

Let's talk about the levels. First things first: The game is easy. I would say, as easy as most 2D Mario games ever released (aside from SMB Lost Levels, which people hate). People complaining about finishing the game with 99 lives will also finish all the other Mario games with 99 lives. Mario never really was a hard game (but yeah, we love our hard romhacks).

Putting that aside almost every level introduces new mechanics of enemies, something that is typical for Nintendo. But - and that's the biggest minus of the game - all the new mechanics remain completely underutilized. They just get an introduction and the moment you know how to use it or handle the new enemy type ... it's gone forever (almost like the shoe SMB 3). That's such a miss. I want more of everything, especially in regard of badges - which give the player a new movement set. Yes there are challenge levels where you learn how to use a badge mechanic, but that's it.

Than there some borderline boring levels: Search party and Break Time! While the first is basically a Super Mario Maker Little-Timmy-made-a-find-the-hidden-block-level - a complete waste of time, but originally supposed to be played online with friends, still not fun, not even theoretically. The Break Time!-Levels are, well a short break. Do a jump, collect the thing, that's it. Nothing to see here. If you remove both kinds of level, the game still counts around 100 levels, so I'm fine with it.

Well it's the same with some many games by Nintendo. It's up the player to make more of the game, than what Nintendo originally intended. Aside from the regular playthrough this game is a boilerplate for challenge runs, speedruns and more. I hope, that at some point, Nintendo publishes an update, which supports at least speedruns (skipable cutscenes and dialogs, c'mon...?!). Maybe give us a SMB Wonder Maker to play around with all the newly badges. This game offers so much and delivers so little, it's a shame.

For me it's the third best Mario game in this series, after SMW and SMB3, yeah, i love my boomer 2D Mario Games. It's still a close. Maybe a future update changes my opinion.

Probably one of the most generic versions of Angry Birds. Played it on plane on my way back home from China.

5 Areas, 30 Levels, 90 Stars, 5 Achievements to complete the game. Aside from that, it has a goal to collectively earn something like 300 Stars with other people on the plane. As no one was playing the game with my, I don't know what will happen, after finishing it.

Anyway, good way to burn your time on a 12 hour plane trip. Took my something like 1,5 hours to complete.

This game certainly is a beautiful. I love the artwork from the beginning to the end. But Sea of Stars isn't a good game in my opinion. The fighting systems gets boring pretty fast, there is no real character development whatsoever. Aside from "stronger" there is no variety in the weapon/armor system. All (let's call them) dungeons are extremly short, there are hardly any puzzles (aside from some optional ones at the very end). One main game mechanic (the day/night circle) is completly underdeveloped, which is such a wasted oportunity. This game is just missing the fundamentals to be at least a somewhat good RPG.

Aside from that. The story is bland, no character deveopment at all. The whole game is on rails. The music... well I at least enjoyed one or two main game song, but like the songs of the pirat band. Almost no optional content. Well there is some post game content, but this doesn't fix any of the main games issues.

Let's call this game a nice RPG-first try and hope for a better one in the future. Although I want. I can't recommend the game.

Played this game in early access, while it was a little hard but way more fun than the final release. All the balancing for the final version went completly in the wrong direction and ruined a good game. Maybe I finish it later... At this point it's not very fun.

Finally finished the game. It's a true gem and one of the best games ever. It's stupid hard yet fun to learn. I love all the references to everything in the modern pop culture, games, books, films and everything else.

Dodgeroll, shoot, dogheroll, shoot ... until you have a stupid overpowered build. Took me 140 hours to finish all ending (and almost all achievements, some are boring).

Funny and goofy, fast paced beat 'em up. Charming like an old school arcade game, yet very fair.

Short but fun game. I enjoyed the platforming - especially in both cartrigde levels - and the variaty of movement mechanics in genereal. These felt very good designed. Didn't care much for all the different upgrades you can collect and buy. Once I got a nice build I mostly finished most levels with it.

The game isn't too difficult and misses some post game content, at least a speedrun mode or something like that. Anyway. still an enjoyable experience for some cheap bucks.

Wonderful game, I really enjoy the story, I love the overall lore. Good fighting mechanics, good diffculty. I also like the general enemy design and the general "nature" theme of the boss.

I had such a good time with the game.

In general the game starts a little slow paced, but gradually gets better as you progress and activate new abilities.

Wow, this game is boring. A whatever Story, characters I don't care for, boring enemies, whatever fighting system. I was really looking foward playing this game, but I don't enjoy it all.

Things that bother me about this game and why I can't recommand it:
- Imagine giving a game the name of one of the biggest gaming franchise out there and only include like 10 different enemy types of whole franchise. The game from beginning to end feels repetitive and really not fun at all.

- having the typical final fanatsy job system actually is a nice idea for the genre. Might also be good to balance out the classes. With some classes you can run through the game like it's nothing. Other classes are just useless.

- this game has like acually only two interessting boss fights.

Rating: "What a waste of time" out of 10