(My Steam Review)

TL;DR: Play River City Girls 1 before this. It's the better game. If you really enjoy part 1, maybe part 2 is something for you. It's just the same.

I love RCG 1. I speedrun it for quite a while and was super excited about the second installment of the series. I'm not completely disappointed in what we got, but this games has some serious quality issues and lacks some attention to details.

But the good things first:
- This game is what most people want, the same as part 1, but more.
- I enjoyed returning to River City, the overall reinterpretation of the city is nice.
- The soundtrack is very good again (I love the basketball theme)
- New characters, new move sets, fine-tuned fighting system. Everything perfect.
- New enemies are ok.
- Some minigames are fun.
- Online Multiplayer (although not tested yet) is a nice addition.
- Even more Crossover references to Double Dragon made me lough so hard.
- I played on PC and Steamdeck and everything just works.

--

Here are the issues I have with the game. (Let's not talk about the FPS thing, because this will be fixed in the future):

- The story started well, but fell flat at the end. I couldn't care less for the story and the ending at some point in the game.

- Most of the side quest are just boring. Collect some 22 fluffy whatever here, collect 22 whatever there. Make some selfies.

- All Boss Fights (except maybe the first one) are boring as hell (In really enjoyed the boss fights in RCG 1, as they are more creative and challenging) as in RCG 2). Here the fights aren't balanced at all, the enemies are missing funny or surprising attacks or any nice details. Except for "more bullets and faster" there isn't any real difference in the different phases during the fights. What also bothers me: The "opening VERSUS screens" are just a cheap quick and dirty work and missing the attention to detail which we got in part 1. This makes me just sad.

- The lack of attention to detail in present all over the game. Of course, we get a hell lot of reused sprites in this game. I'm fine with it. But man, I really don't enjoy some of the super stupid color pallets some enemies have.

- Revisiting the city is nice, but some changes to the city layout are strange. While exiting the Aquarium in Part 1 results in entering the hotel, now you end up on the beach at the weightlifting area? Why? Again, just some details got wrong.

- Hell: The credits and the credit sequence are a complete mess. Ugly as hell, what even is the art style here? What are those fonts, why is everything so fast. You should celebrate yourself at this point.

- I hate some of the new voices of existing characters. I'm too used to the original voices of part 1. (Sorry to you folks, still love you)

- White subtitles during a black-and-white comic sequence are not readable! ;-)

- Please fix those loading times. A game like this shouldn't have so many loading zones. This has to be improved. And man... these loading screen this the super huge text are just ugly. Please fix this (although I enjoy the loading-fighting-sprite thing)

- The German localization is all over the place. At some places, the text just runs off the screen.

In the end, for me, this game fells rushed for a release. Just one or two more rounds of QA and this game would be so much better. Most of my issues are solvable, but at this point I strongly recommend new player to start playing RCG1, if they have never played the game. Part 2 is just more of it, but in questionable quality.

To those who love Part 1, enjoy part 2.

Just revisited this game. All time classic. Love it and loved finishing B-Mode on the highest difficulty again.

Remember the times. When Kirby couldn't get the abilitys of the enemies and was white.

Finished it today again. Nostalgia.

2017

This is one of those chinese plattformers, which looks quiet nice, has an ok level design, some interessting mechanics, but totally lacks any polish in regards of physics. One jump button, always the same the jump. No small jump, no slow or fast jump mechanics, no regrabs. No run or ducking mechanics. Nothing. This makes the game quiet easy as a plattformer, but also boring, as you click only one button the whole game. That's a very common issue in many chinese 2D-plattformer, and I hope the developers some day starts studing games like, Super Mario World or Celeste.

Some other technical issues. The german translation is utterly useless. It's just a very bad machine translation. Nothing makes sense, not even the first screen. Not that any dialogs are needed to play the game, but if you are kind of interessted in the story of the game: Learn english or chinese. Can't say anything about the other languages, but i wouldn't think, that they are any more usefull than the german. Such a shame. As the game doesn't get updates anymore, there is no hope, that it will be fixed in the future.

Aside from that, this game has one major technical issue on PC. No V-Sync support or anything like it. If you don't lock your FPS in settings of your graphic card, this games takes every frame it gets and runs with like 800 FPS on modern hardware, which is kind of stupid and just waste of energy.

Can't really recommand this game, as it has so many flaws, but if you are lucky and catch this game in sell for a small bug, well enjoy the game. It's not that bad.

Not a particulary good Beat'em Up, but I could totally see my younger self sitting in an arcade, throwing coins in the machine to beat this game.

This game has everything, starting from dragons, over giants, mummies, people riding dragons, a black knight, evil wizards, skeletons a princess and no story. And of course, rediculous enemy patterns. Fun for an our and about 20-30 coins.

The Game mechanics are way to simple. Attack, Jump, thats it.

5 diffrent characters and up to three player coop for the perfect chaos on screen.

I'll propably never play this game again, but at some point revisit the SNES Port.

Played on Capcom Arcade Stadium 2.

This is, by far, the worst Diablo ever, but propably an above average mobile game. The story is meh and skipable at best, the game mechanic feels antiquated and like the game should have been released five years earlier. On the other hand, the game is constantly nudging you into buying stuff... One of many resources is always missing. You don't need to buy anything but than the grind becomes totally repetitiv and boring, as you are only allowed to progress in the story, if you reched certain levels. One main Diablo Features is missing: A Procedurely Generated World, instead the user gets random dungeons, without any meaning for the overall storyline.

I played the game on an Android handheld and on PC. I prefer the handheld version. On PC the game still feels like a mobile game.

This game certainly is a beautiful. I love the artwork from the beginning to the end. But Sea of Stars isn't a good game in my opinion. The fighting systems gets boring pretty fast, there is no real character development whatsoever. Aside from "stronger" there is no variety in the weapon/armor system. All (let's call them) dungeons are extremly short, there are hardly any puzzles (aside from some optional ones at the very end). One main game mechanic (the day/night circle) is completly underdeveloped, which is such a wasted oportunity. This game is just missing the fundamentals to be at least a somewhat good RPG.

Aside from that. The story is bland, no character deveopment at all. The whole game is on rails. The music... well I at least enjoyed one or two main game song, but like the songs of the pirat band. Almost no optional content. Well there is some post game content, but this doesn't fix any of the main games issues.

Let's call this game a nice RPG-first try and hope for a better one in the future. Although I want. I can't recommend the game.

Today I learned, that there exists an Gameboy version of SF2. It runs in like 15 FPS, but stills is a very fun version and runs surprisingly good.

Every once in a while I come back to this game for a quick playthrough on normal and hard mode.

It's a bit sad, that Nintendo never recycled any of the themes of the different worlds of this game. In the Mario Universe, everything is quite unique, except the first apperence of Princess Daisy.

Lightweight Metrodvania. I really like the plattforming and fighting mechanics, music and pixel art. But the story is all over the place. Until like 50% in the game I didn't really care for anything that was happening, the end got better, but a little bit to text heavy for my taste.

Highlights are the boss fights. Every single boss is well designed and utilieses some kind of special fighting mechanic.

Backtracking is almost unnecessary, as you only find unreachable chests with new abilities. Items in the chests are always some ressouces for quality of life upgrades, that are not necessary for continuing the story. Overall a fairly easy game, in the beginning slightly boring but with a fine ending.

Wonderful game, I really enjoy the story, I love the overall lore. Good fighting mechanics, good diffculty. I also like the general enemy design and the general "nature" theme of the boss.

I had such a good time with the game.

In general the game starts a little slow paced, but gradually gets better as you progress and activate new abilities.

I started playing Psychonauts and Psychonauts 2 after watching the making of documentary of Psychonauts 2 (PsychOdyssey). I had never played the first game before, so I had no nostalgia for the game. Back in the day, when part 1 was released, I was deep into FPS games, so I completely skipped it - unlike today, where I mostly play platformers. Let's make it short: I didn't care for part 1 after playing it for the first time. It didn't age that well, although the basic gaming mechanics are nice, and the story is fun. My hopes were high for part 2.

Man, Psychonauts 2 didn't disappoint me at all. It's easily one of the most beautiful games ever. The artwork is amazing, and it's just fun exploring the world. The gaming mechanics are a huge improvement over part 1: movement, jumping and fighting mechanics feel nice, smooth and modern, although from time to time, the camera is doing crazy doing s**t. The level design is outstanding. The story: There is nothing not to like about the story. Maybe it's too childish in the first place, but if you want a nice action-adventure story, this game offers a lot.

Gameplay-wise, this game is easy. If you are hoping for a tough challenge, this is not your game. Stay with God of War or Eldenring, or even Mario Odyssey. The one thing I don't really care about is all the collectibles. Although the figments are beautiful little charms to collect, they don't add much to the gameplay. Basically, these are just beautiful coins, like you know them from the Mario games. Same with the emotional baggage and the brains. If you are a completionist, you might enjoy searching for every little secret. I don't care.

Knowing the story behind the game creation made the playthrough feel special. I really hope we get more of this in the future. As someone who worked on a project for the same 7 years as this game was in development, I can feel all the struggle this game has gone through. Kudos to everybody who worked on this game at one point or another. A true labor of love.

Revisited for the Katana Hero Aprils Fool Non-DLC Release.

Still a good game with an exceptionally good soundtrack and awesome spritework. Would rate it slightly lower these days as I don't enjoy the level design anymore as I did back in the day when I was speedrunning the game.

Interessting Action-Plattformer with some neat ideas. Liao Tianding isn't just a fictional character but historic persona. I enjoy going back in the time of early 20th century Taiwan/Taipei with all the cultural influences from China and Japan.

The level design is quiet ok, I somehow enjoy this weapon stealing mechanic, which is mostly known by Beat-em-ups. The boss-designs are very good. But by far the best part of the game is the visual presentation. The Art work ist just nice. I also enjoy the quality of the translation (checked german and english), which isn't a given by many games from China or Taiwan.

The one thing I didn't like was running around in the City, speaking with characters I don't really care for. Felt like a waste of time until watching the credits.

It's by far not the best game ever, but a solid plattformer. Got it on lunar-new-year-sale on Steam.

This game is surprisingly good.

Gameplaywise it's a chinese version of Hades. The main game is quiet easy and should be a fast playthrough, but the game has a ton of post main game content. A lot of stuff to unlock, higher difficulties, the free DLC adds a nightmare storyline and an endless, with more random stages and adds even more stuff to unlock.

With all the later updates and additions in the post game it's a good rouge-like, more on the easy side (compared to Hades or Enter the Gungeon), but a fun playthrough.

[Edit:] After playing a lot more of the game, the game at some build suddenly turns into something that feels like Vampire Survivors. Enemy Spam, endless amount of damage numbers on screen and just guessing what's happening. I don't really like it. To bad, I really enjoyed figuring out all the diffrent builds. At this point the game became kind of boring.