For a game, that's completly on rails, it's quiet enjoyable. Basicly it's more like reading a long slow paced book.

I like the characters, the ambient music and sound design as well as the overall story. The rat gimmick is somewhat charming.

Just a whatever button masher with some typical arcade beat'em up unfaierness. Nice artwort though.

2017

I like beat 'em ups, I like card games, I like turn based strategy and I like rouge likes, heck, I even like black & white games. Mixing up everything sounds like a good idea, turns out: it isn't. I don't like this game at all.

Fine beat'em up, nothing special gameplay wise. Didn't care much for the lore. Something something drugs, russia, whatever. Yay gore, yay blood. Some people like it. Ignoring that, the pixel art is quiet nice.

This game has some typical beat em up flaws., i.e. hitting enemys out of screen makes you wait litarally ages till they return on screen. I hate that there no health meters for the enemys and bosses. Other than that, it's an ok game.

Finished all three. Didn't care for Crash back in the day, still don't care for it. Don't like the plattforming, everything feels flimsy, many jumps are blind, hitboxes are wonky etc. Still a good remaster and propably the best way to play Crash, if you like the series.

Lightweight Metrodvania. I really like the plattforming and fighting mechanics, music and pixel art. But the story is all over the place. Until like 50% in the game I didn't really care for anything that was happening, the end got better, but a little bit to text heavy for my taste.

Highlights are the boss fights. Every single boss is well designed and utilieses some kind of special fighting mechanic.

Backtracking is almost unnecessary, as you only find unreachable chests with new abilities. Items in the chests are always some ressouces for quality of life upgrades, that are not necessary for continuing the story. Overall a fairly easy game, in the beginning slightly boring but with a fine ending.

Revisited for the Katana Hero Aprils Fool Non-DLC Release.

Still a good game with an exceptionally good soundtrack and awesome spritework. Would rate it slightly lower these days as I don't enjoy the level design anymore as I did back in the day when I was speedrunning the game.

I started playing Psychonauts and Psychonauts 2 after watching the making of documentary of Psychonauts 2 (PsychOdyssey). I had never played the first game before, so I had no nostalgia for the game. Back in the day, when part 1 was released, I was deep into FPS games, so I completely skipped it - unlike today, where I mostly play platformers. Let's make it short: I didn't care for part 1 after playing it for the first time. It didn't age that well, although the basic gaming mechanics are nice, and the story is fun. My hopes were high for part 2.

Man, Psychonauts 2 didn't disappoint me at all. It's easily one of the most beautiful games ever. The artwork is amazing, and it's just fun exploring the world. The gaming mechanics are a huge improvement over part 1: movement, jumping and fighting mechanics feel nice, smooth and modern, although from time to time, the camera is doing crazy doing s**t. The level design is outstanding. The story: There is nothing not to like about the story. Maybe it's too childish in the first place, but if you want a nice action-adventure story, this game offers a lot.

Gameplay-wise, this game is easy. If you are hoping for a tough challenge, this is not your game. Stay with God of War or Eldenring, or even Mario Odyssey. The one thing I don't really care about is all the collectibles. Although the figments are beautiful little charms to collect, they don't add much to the gameplay. Basically, these are just beautiful coins, like you know them from the Mario games. Same with the emotional baggage and the brains. If you are a completionist, you might enjoy searching for every little secret. I don't care.

Knowing the story behind the game creation made the playthrough feel special. I really hope we get more of this in the future. As someone who worked on a project for the same 7 years as this game was in development, I can feel all the struggle this game has gone through. Kudos to everybody who worked on this game at one point or another. A true labor of love.

Just revisited this game. All time classic. Love it and loved finishing B-Mode on the highest difficulty again.

Interessting Action-Plattformer with some neat ideas. Liao Tianding isn't just a fictional character but historic persona. I enjoy going back in the time of early 20th century Taiwan/Taipei with all the cultural influences from China and Japan.

The level design is quiet ok, I somehow enjoy this weapon stealing mechanic, which is mostly known by Beat-em-ups. The boss-designs are very good. But by far the best part of the game is the visual presentation. The Art work ist just nice. I also enjoy the quality of the translation (checked german and english), which isn't a given by many games from China or Taiwan.

The one thing I didn't like was running around in the City, speaking with characters I don't really care for. Felt like a waste of time until watching the credits.

It's by far not the best game ever, but a solid plattformer. Got it on lunar-new-year-sale on Steam.

Remember the times. When Kirby couldn't get the abilitys of the enemies and was white.

Finished it today again. Nostalgia.

2017

This is one of those chinese plattformers, which looks quiet nice, has an ok level design, some interessting mechanics, but totally lacks any polish in regards of physics. One jump button, always the same the jump. No small jump, no slow or fast jump mechanics, no regrabs. No run or ducking mechanics. Nothing. This makes the game quiet easy as a plattformer, but also boring, as you click only one button the whole game. That's a very common issue in many chinese 2D-plattformer, and I hope the developers some day starts studing games like, Super Mario World or Celeste.

Some other technical issues. The german translation is utterly useless. It's just a very bad machine translation. Nothing makes sense, not even the first screen. Not that any dialogs are needed to play the game, but if you are kind of interessted in the story of the game: Learn english or chinese. Can't say anything about the other languages, but i wouldn't think, that they are any more usefull than the german. Such a shame. As the game doesn't get updates anymore, there is no hope, that it will be fixed in the future.

Aside from that, this game has one major technical issue on PC. No V-Sync support or anything like it. If you don't lock your FPS in settings of your graphic card, this games takes every frame it gets and runs with like 800 FPS on modern hardware, which is kind of stupid and just waste of energy.

Can't really recommand this game, as it has so many flaws, but if you are lucky and catch this game in sell for a small bug, well enjoy the game. It's not that bad.

This game is surprisingly good.

Gameplaywise it's a chinese version of Hades. The main game is quiet easy and should be a fast playthrough, but the game has a ton of post main game content. A lot of stuff to unlock, higher difficulties, the free DLC adds a nightmare storyline and an endless, with more random stages and adds even more stuff to unlock.

With all the later updates and additions in the post game it's a good rouge-like, more on the easy side (compared to Hades or Enter the Gungeon), but a fun playthrough.

[Edit:] After playing a lot more of the game, the game at some build suddenly turns into something that feels like Vampire Survivors. Enemy Spam, endless amount of damage numbers on screen and just guessing what's happening. I don't really like it. To bad, I really enjoyed figuring out all the diffrent builds. At this point the game became kind of boring.

Played this one in the Capcom Arcade Stadium 1, where it is only available under it's Japanese title:
Powered Gear - Strategic Variant Armor Equipment

Seriously a solid arcade Beat 'em Up. I love the mecha theme, the artwork is wunderful, an the game mechanics are fairly interesting. You can pick up limps of beaten enemies and make them your own weapons.

At any time, there isn't to much bullshit on screen. The final boss aside, the game feels very fair. I think, if you play more sessions of it, you can get good in this game quiet fast.

Lovely minigame, that is doing everything right: Cute characters, beautiful artwork, interessting game mechanics, good level design. hard mode, boss rush, speedrun mode. I like the references to other game characters as well. had a fun playthrough.