16 reviews liked by jeremy24tyler


The story is amazing but doing all the side stuff is such a dragggggggggggggg

That last chapter was better than the whole rest of the game. Will finish review later.

The atmosphere is incredible. Playing through the main campaign was an amazing experience.
I don't know how replayable it is, though. Because it is more linear than most strategy games, there is little incentive to go back and try different things.
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Currently playing the Last Autumn DLC. This scenario is a cool spin on the main campaign. Very hard though. Enjoying it a lot.

Loses a little bit of shine from being mostly an expansion of the previous game, but Miles is a great character and the new move set and set pieces improve on that strong foundation. I’m a big fan of a shorter game experience as well. This felt like a perfect length. Late in the game when Miles goes through an incredible ordeal and then asks “is everyone ok?” gets to the heart of who Spider-Man is. I can’t wait for more.

The core Magic: The Gathering ruleset is one of the best designed games of all time - Magic Arena offers a most-of-the-time functional UI that's quite successful at stimulating the senses, but Wizard's of the Coast's business model practices and how they are starting to influence the game's design leave much to be desired.

Embrace the chaos. Balance is for those caged by design handbooks and a palpable lack of imagination.

if you ever have a chance to play this with two friends on the 3ds do it it is such a jam. until you have a trio of people who own 3ds's then yes don't bother

beautiful and harrowing town builder/survival game. snowpiercer meets pathologic meets banner saga. Every new day is filled with utter disempowerment and dread but the experience somehow manages to feel like a galvanizing struggle, worth persevering through to its end, despite cruelly thwarting you at every turn??? An amazing tonal and mechanical balance to achieve. So much dignity and degredation in this, the atmosphere is a real achievement. I especially love how the game has a Hope/Discontentment sorta metric like so many of these town building games do, but they're separate stats rather than a lone "happy/unhappy" binary slider. It feels really fitting that even in the harshest and most deleterious times, when discomfort and discontentment run rampant, it's still possible for hope to rise through unified struggle and shared purpose. felt such cameraderie and connection to my sickly little british workers! buying them all new parkas and fancy hot chocolate mixes for christmas. sorry 4 compromising my morality and publicly executing a few of u

for a guy with a reputation for film worship I don't think there's anyone in the business who is as great of a mechanical game designer as kojima, and this is him operating on all cylinders. traversal taken to its logical extreme with Mario level movement feel. The shared ownership you feel over the UCA with other random players made guys named like "FullMetal_Greg" and "Lucosis" placing perfectly laid ziplines and bridges them some of my favorite characters in the game. Seeing the same weirdly placed ladder at the beginning of the game in the same place at the end made me feel something no other game ever has.

This is kojima at his most earnest? Do ppl not like world-building anymore? Unlike the more heady MGS Geopolitical stuff this is a straightforward story of connection and love being able to defeat even the apocalypse. Also lots of great gags! Having to transport your first live person across Freaky Umbilical Cord Ghost territory to her true love only to get an unceremonious email later saying they got divorced and she went back home? Mads dressed as santa? BB clapping while you ride a zipline? The otter hat? Ppl treat kojima with way more seriousness than he's ever taken himself.

a game so compelling and emotionally resonant it made me like a CHVRCHES song