Bio
good games suck. show me the bad games
he/him
discord: jobosno#9000
Personal Ratings
1★
5★

Badges


Epic Gamer

Played 1000+ games

Famous

Gained 100+ followers

Treasured

Gained 750+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Listed

Created 10+ public lists

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Follow and be followed by at least 3 others

Busy Day

Journaled 5+ games in a single day

Shreked

Found the secret ogre page

Adored

Gained 300+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Donor

Liked 50+ reviews / lists

2 Years of Service

For being a part of the Backloggd community for 2 years

GOTY '21

Participated in the 2021 Game of the Year Event

Trend Setter

Gained 50+ followers

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Dwarf Fortress
Dwarf Fortress
The friends of Ringo Ishikawa
The friends of Ringo Ishikawa
The House in Fata Morgana
The House in Fata Morgana
Receiver 2
Receiver 2
Katamari Damacy Reroll
Katamari Damacy Reroll

1104

Total Games Played

008

Played in 2023

157

Games Backloggd


Recently Played See More

Hi-Fi Rush
Hi-Fi Rush

Jan 30

Katamari Damacy Reroll
Katamari Damacy Reroll

Jan 24

HITMAN 2
HITMAN 2

Jan 18

Daigaku Gurashi
Daigaku Gurashi

Jan 16

Final Fantasy XIV Online
Final Fantasy XIV Online

Jan 12

Recently Reviewed See More

Playing Hi-Fi Rush feels like reading the first volume of a comic about a brand new superhero, unburdened by expectations.
There's such an obvious, whole-hearted commitment to creating a world that runs on music that I found myself bobbing my head and tapping my foot to literally nothing an hour after I put this one down. Rhythm is so thoroughly baked into this game's DNA that, after a certain point, it becomes more difficult to do things off beat than on it. It's got charm and earnestness that quiets my impulse to nitpick. Everything is music in some way, and every element snaps into place on a beat - UI elements, footsteps, enemy attacks, YOUR attacks, item pickups. Cohesive and confident enough that I would almost believe it if you told me it was somehow an influence on every rhythm genre hybrid that came before it. Feels like a game from 3 hardware generations ago, and I mean that in the best way possible.

Plays like the experience of eating slightly too many Skittles

I see people use words like "childlike joy" a lot, but I don't remember the last time I've seen a game so suited to it before playing the remake of 2004's Katamari Damacy. Katamari Damacy asks that you maneuver an increasingly large ball around a level where smaller objects adhere to the ball - the katamari - until you have enough volume to roll up new objects. Its sense of tactility is perfect: in primarily using the analog sticks, you are not the ball - you are the diminutive prince, forced to settle for merely corralling the momentum of a katamari that is often twice your size before you've picked up even a single object.
It's not a frictionless experience, but Katamari Damacy's developers are judicious in how, when, and how much they attempt to toy with the player. For the most part, they're rooting for you: objects are generally placed with those of a comparable size, allowing you to build up some steam before hitting a conspicuous, illogical wall of bicycles or traffic cones or what-have-you that blocks the path ahead - a gentle, guiding, parent-like hand that asks you to spend a little longer working with what you've already got before picking up some new toys. And boy howdy will you pick up some new toys.
Start with thumbtacks, then move to erasers, then pick up a toothbrush that nearly prevents your katamari from rolling in certain directions. In the span of minutes, cars become as useless as thumbtacks as you pluck buildings from the ground, islands from the ocean, and clean the sky of its clouds. You have completed your goal of making something as big as you possibly can during your time at recess, and how do you feel as you roll around the empty ocean? Satisfied? Bored? Hungry for more? Do you feel a tinge of regret as the whole of human existence accretes around your katamari, at having undone it all? That last one is me speaking from my own experience, but Katamari Damacy itself does not judge you - it'll make a magnificent star, after all.