Bad game because it's lowering my monster-fucking impulses with its boring design

Even the kids at the park have more insight about life than life itself. Almost every minor encounter left me dumbfounded

The possibility to be the sluttiest, kinkiest and queerest bitch on earth are so big that I'm surprised there's so little (almost none) polyamorous concepts, routes and deconstructions. The game is almost set to exploit it. Let's break trauma in all the ways achievable

Recordar a ostias, 2010s edition

A technical achievement, a house inside a game inside a game. Dozens of landscapes running on layers of abstractions (trauma inside multiple liminal walls put together on modified software), as a goodbye letter. This gets Doom better than any other Doom after Doom

People won't recognize themselves in this places, but isn't that kinda the point?

The place everyone can recognize is the one created by the mind. Peeling back the memories of a house is a daunting task, even if it's not our own.

The physical place will be the only thing outliving us. Us will be long gone.

This review contains spoilers

There is some weird gender essentialism running through all the work... A problematic notion of "only girls (and non-binary people) allowed", in a game of transient stages of the self. A game which shows the multiplicities of matter and skin and bones and time and love, and yet all the realities are yet permeated by the human-construct of gender.

Even then, I was captivated. This is the best deconstructeam has put out, specially in music and execution. They always have interesting concepts, but budgetary constraints hinder their ambitions. Cosmic Wheel Sisterhood is an outstanding work of occultism, of never revealing but always going outside the frames of the screen with their prose. The little stories you read, the voyages of the witches, the many immortal lives, they break the knowledge of what's possible, physically, socially and politically

All the immortal beings gather their cosmical experiences around a cup of tea, then they get high as a cow and have amazing sex. Then you go tell your friends who you love so much about the sex, they cheer you and support you, and you support them in their new projects. Time passes and sadness persist, all the knowledge in the universe doesn't add to much if you cannot share it with your loved ones. One day, all that will remain will be memories of many lives

Sorrow looking at the moon

Dismembering bodies, dismembering reality.

What i liked most from the first Nier was Taro's ability to play with what constitutes a being, and how bodies are transformed several times taking different forms. He has the ability to twist his stories and his characters, so that the confusion that arises from all the endings and new perspectives is not only to show the futility of conflict, but that the real conflict is upon our own bodies.

Nier Automata takes it even further. The only bodies that remain in the world are machine lifeforms. They can be replaced with spareparts, the androids are different from alien machines, but machines can fuse and give birth to androids, and androids are formed with machines' nucleus, and then everyone fights each other, while searching for a human soul.

They build community, they are greedy, they need connection, they need love, they need solitude. They feel. And their bodies keep twisting and turning and breaking and reconstructing and deconstructing and nothing remains the same anymore, because our bodies are in constant death and rebirth as time passes, and we meet new people and they change us and we change them in return. Such is the pain and grace of living.

2016

Not in a million years is this the shooter revolution that so many people stated, but it's still a fast-paced shooter with killer soundtrack and good (not great) movement and placement. The second time around it felt easier even.

The original is almost twice as fast with much more intricate levels. It doesn't have the eeriness and surreal nature of the original, only the rage. I could also do with more silliness and mean-spirit (pushing a button and HAHA you're two floors down and in a room full of enemies in the dark, sucker!)

The ultimate friendship ender

The idea of police as a just, pure, righteous institution. It all crumbles down the moment you know the people they're targeting, and know the people behind the targetings.

This review contains spoilers

"If she loved me, why did she let me do sex work? Why would you let that happen to someone you loved?"

Fuck, this one hurt...

Omg having fun with Pokemon, again, in the year of our lord 2023??

Well oh well, the infamy of the decade...

I can't say with confidence that I had the TRU EXPIRIENS with the game, for I haven't encountered any crashes or abysmal bugs, all I came across where some visual bugs here and there and stuttering in some areas. I will now hand over the gamer license and walk away.

Yes, the hype and immense hate at equal parts clouded what was really a GTA with more aesthetic pretensions. A GTA with less ways of interaction than the last GTA, where the skies are painted with higher ceilings and winding highways, but the floors are all hard concrete. An exercise on neon landscaping with a very relevant music score, but where the sensibilities are the same as every cyberpunk game in the last "forever" and the execution follows the same-old open-world mission system with the same bits and structures.

But I liked this better than GTA V for the sole reason that, at least, they are aware of the setting they're working with and can write some compelling characters and interesting backgrounds. I've been able to see it through till the end thanks to the side-characters and to see their struggles, to at least bring some comfort to their lives in this digital über-capitalist hellhole of a city. Maybe the only sound thing to do is meeting new people, and leave this world behind with them to never return