jsl
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star rating is a sort of "enjoyment-meter", 5 stars doesn't mean perfect but they're my all-timers
star rating is a sort of "enjoyment-meter", 5 stars doesn't mean perfect but they're my all-timers
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This game just really desperately wants people to make video essays about it
From what I played this is a really nicely written, surprisingly cosy dark fantasy visual novel - recommended if you like that kind of thing. The music is also fantastic, really sets the tone well.
Unfortunately, the game automatically updated to an "anniversary edition" which erased all my progress at about 2/3rds of the way through, which I don't really feel like playing all the way through again (a warning would've been nice), so I probably won't get around to finishing it anytime soon.
Unfortunately, the game automatically updated to an "anniversary edition" which erased all my progress at about 2/3rds of the way through, which I don't really feel like playing all the way through again (a warning would've been nice), so I probably won't get around to finishing it anytime soon.
This review contains spoilers
I'm not gonna do a proper review for this so here's some bullet point thoughts:
+ I love the 'mini Souls-like' feel I get with this, very much akin to Death's Door too. Most of Tunic really feels like you're uncovering some forgotten mystery as it slowly reveals itself to you
+ Music is gorgeous, and this is personal preference but it's exactly the kind of electronic music I love to see in games. Low-key when it wants to be but memorable and melodic at the same time, extremely evocative.
+ The instruction manual and The Golden Path is in principle a very cool way to both teach you about the game's world, give hints about future parts of the game and later become a puzzle in itself.
+ Exploring the world feels genuinely rewarding as you naturally find shortcuts and exploits that make it feel less formidable. Even with the instruction manual there's little to no hand-holding, which is very refreshing.
- The art style feels a little 'over-cooked' sometimes. This is especially egregious when the fuzzy tilt-shift effect ruins some of the wider vistas the game obviously wants to show me (e.g. via the telescopes), and the amount of bright bloomy textures can become really distracting at times.
- The final quarter/third of the game sees the pace grind to a halt as it shifts from being primarily an action-adventure to purely secret-hunting. It feels like a completely different game at this point and felt more tedious than interesting, for me. I would've preferred to see these more cryptic puzzle elements peppered throughout the game rather than all becoming essential right at the end of the game. (I know you collect the instruction manual as you go, but as far as the Golden Path etc. goes it's really not apparent until the end)
- The ending itself feels a little rushed and anti-climactic if you only go for the Golden Path, which ends the game with little fanfare (especially if you didn't try to fight the Heir first)
+ I love the 'mini Souls-like' feel I get with this, very much akin to Death's Door too. Most of Tunic really feels like you're uncovering some forgotten mystery as it slowly reveals itself to you
+ Music is gorgeous, and this is personal preference but it's exactly the kind of electronic music I love to see in games. Low-key when it wants to be but memorable and melodic at the same time, extremely evocative.
+ The instruction manual and The Golden Path is in principle a very cool way to both teach you about the game's world, give hints about future parts of the game and later become a puzzle in itself.
+ Exploring the world feels genuinely rewarding as you naturally find shortcuts and exploits that make it feel less formidable. Even with the instruction manual there's little to no hand-holding, which is very refreshing.
- The art style feels a little 'over-cooked' sometimes. This is especially egregious when the fuzzy tilt-shift effect ruins some of the wider vistas the game obviously wants to show me (e.g. via the telescopes), and the amount of bright bloomy textures can become really distracting at times.
- The final quarter/third of the game sees the pace grind to a halt as it shifts from being primarily an action-adventure to purely secret-hunting. It feels like a completely different game at this point and felt more tedious than interesting, for me. I would've preferred to see these more cryptic puzzle elements peppered throughout the game rather than all becoming essential right at the end of the game. (I know you collect the instruction manual as you go, but as far as the Golden Path etc. goes it's really not apparent until the end)
- The ending itself feels a little rushed and anti-climactic if you only go for the Golden Path, which ends the game with little fanfare (especially if you didn't try to fight the Heir first)