i'm sorry i don't care about your trip to japan

this is fun, but i do think the art style is a bit butt ugly and it doesn't have a whole lot of personality

i love the frantic action of this game. shrunken basketball rocks. this guy was playing against the computer at the arcade and I joined in and won by two points... a great time.

this was such a wild ride. kokoro's route had such an intense pace that kept me on the edge of my seat for all of it. despite being a visual novel, it felt like I was interacting with the narrative constantly due to it essentially being a mystery novel. I made a whole lot of theories and it was fun seeing them confirmed or denied. satoru's route was a bit dry in the beginning since the tension of the first route was no longer relevant. the ending, yes, doesn't quite feel like an ending. if you play this game, you will seek out more information, and the truth that The WordPress Site reveals is both super interesting and a bit discomnected from what the narrative is concerned with most of the time. overall, I think remember11 is a great mystery that can get pretty damn freaky at times!

she wears an Orioles shirt and then she wears a Nats shirt

it's really effective at building its mood. i like the animal-crossing-esque art style mixed with it's very catholic imagery.

strange first person platforming in impossible locations. a game about finding yourself in a machine of inexplicable purpose. i love the vibe NaissanceE cultivates and the way it wordlessly challenges the player. some of the platforming can get frustrating, but overall the feeling it imparts overshadows any minor annoyances I have with it.

I may finish it but I'm a bit burned out... my qualm isn't the controls really, but that none of it felt very fun. it was mostly "oh now I have to do this ..." I did like the space pirates blackout scene a lot

the visuals and music are wonderful.

definitely the best feeling 2600 game I've ever played. some of the level design is cruel (and in the end, got the best of me.... on level 20), but it gives the player an interesting moveset with a joystick and one action button. I'm curious if the level design directly influenced later 80s action adventure games.

libble rabble rocks! put this on after having my mind melted by nidus and found it innovative and approachable.

such a crazy fucking experience. with the right friends this is an amazing late night activity. this game oozes playful creativity, and it manifests in tight but not too serious characters and movesets and absolutely belligerent audiovisual design.

a wonderful translation of the game in 3d... it's just that I feel like this game is too precise for 3d platforming, or I just... don't like 3d platforming?

odd... not really sure what is going on here. it's always good to play a deconstructeam joint though