This review contains spoilers

This game sells a particular fantasy. Don't you just wanna burn it all down sometimes?

I think it delivers on this. Like one of my other favorite metroidvanias, Gato Roboto, it's in and out in a couple of play sessions. Power ups are satisfying, exploration has just enough twists to hide that it is fairly linear, and it was cool not equipping or crafting a single thing.

Things I didn't like:
-There is no map. This is only a problem maybe once in the game, but the feeling that you MIGHT get lost is everpresent. Is this a good feeling to have for a game like this? If this were La-Mulana, getting deeply lost in a chasm of puzzles and passages is the selling point. For a 4 hour gore fest, not so much.
-The controls I go back and forth on. You're controlling a toothy blob; the issues of traversal arent the usual "can i jump here" or "can i climb this" but "how do i move this. For a different set of skills and problems, Carrion does a pretty good job, it just gets a bit mushy in chaotic combat situations.

Reviewed on Oct 17, 2021


Comments