kakofonous
Bio
they/them. experimental musician, lifelong gamer, game design degree haver.
I use my "Playing" label to include all games that I have current intentions to finish or continue playing, even if I am not actively playing them currently.
they/them. experimental musician, lifelong gamer, game design degree haver.
I use my "Playing" label to include all games that I have current intentions to finish or continue playing, even if I am not actively playing them currently.
Badges
Elite Gamer
Played 500+ games
Liked
Gained 10+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Gamer
Played 250+ games
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Favorite Games
522
Total Games Played
008
Played in 2024
523
Games Backloggd
Recently Played See More
Recently Reviewed See More
while i only played one round with CPU players, they disappointed greatly. CPU players kept accusing in the same room instead of moving between rooms. This lead to being constantly dragged back to the same room and having to struggle to get out of it. Now I'm sure it plays better with a group of buddies, but as a solo experience, it feels pretty bad.
Also, the tone of the game is too cheery and fun for the murder mystery aspect of the story. The 1998 game Clue: Murder at Boddy Mansion) captured the vibe a lot better.
Also, the tone of the game is too cheery and fun for the murder mystery aspect of the story. The 1998 game Clue: Murder at Boddy Mansion) captured the vibe a lot better.
I started this way back when I finished The Room Two (Jan. 7th), but fell off of it after the first few chapters. Picked it back up a couple days ago to get it off my phone.
This is more of The Room! Which is good. Love the kinetic nature of the puzzles, everything feels so cool to slide around. The objects and environments all look great! I feel though the Scale got too big. Many puzzles scale multiple rooms. There are multiple moments that require the player to take one object and scoot between 2 zoom levels, then though multiple door transitions, then zoom in again. Just a bit too much friction to make every puzzle satisfying when solved.
This is more of The Room! Which is good. Love the kinetic nature of the puzzles, everything feels so cool to slide around. The objects and environments all look great! I feel though the Scale got too big. Many puzzles scale multiple rooms. There are multiple moments that require the player to take one object and scoot between 2 zoom levels, then though multiple door transitions, then zoom in again. Just a bit too much friction to make every puzzle satisfying when solved.
retroactively reviewing previous seasons post c5s1
This was the end of Chapter 2 and the messy story of it. CH2's Island was my island. I spent a lot of time playing during this chapter and I really remember it fondly.
This season though, was an interesting way to end it though. The Sideways mechanics, both the corruption domes and the sideways weapons were really fun to play with, not to mention the large Caretakers being very difficult bosses. The battle pass was mostly misses with Kor being a highlight.
Overall, it was a Season of Fortnite.
This was the end of Chapter 2 and the messy story of it. CH2's Island was my island. I spent a lot of time playing during this chapter and I really remember it fondly.
This season though, was an interesting way to end it though. The Sideways mechanics, both the corruption domes and the sideways weapons were really fun to play with, not to mention the large Caretakers being very difficult bosses. The battle pass was mostly misses with Kor being a highlight.
Overall, it was a Season of Fortnite.