keiler_shura
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Gaming is dead, and we have killed it
Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fiction.
ESP/ENG
ENG:
Honestly, fuck you. This game is, in fact, well designed.
Join us in this dark fantasy that will follow a group of broken, flawed and horrible people (and one pretty chill priest) on their way to save the world (or commit genocide, it's the same thing).
Our protagonist, Caim (who has done absolutely nothing wrong), has his heart chained to the hatred that the war waged on his world caused him, a hatred that can only be satisfied with the blood of his enemies.
"𝙄𝙣 𝙩𝙝𝙚 𝙢𝙞𝙙𝙨𝙩 𝙤𝙛 𝙬𝙖𝙧, 𝙩𝙝𝙚 𝙩𝙬𝙞𝙨𝙩𝙚𝙙 𝙛𝙡𝙤𝙬𝙚𝙧 𝙗𝙤𝙧𝙣 𝙛𝙧𝙤𝙢 𝙩𝙝𝙚 𝙨𝙪𝙧𝙫𝙞𝙫𝙖𝙡 𝙙𝙚𝙨𝙞𝙧𝙚𝙨 𝙤𝙛 𝙖 𝙜𝙚𝙣𝙤𝙘𝙞𝙙𝙖𝙡 𝙥𝙨𝙮𝙘𝙝𝙤𝙥𝙖𝙩𝙝 𝙖𝙣𝙙 𝙖 𝙙𝙧𝙖𝙜𝙤𝙣 𝙬𝙤𝙪𝙡𝙙 𝙜𝙞𝙫𝙚 𝙝𝙤𝙥𝙚 𝙩𝙤 𝙩𝙝𝙚 𝙬𝙤𝙧𝙡𝙙 (𝙖𝙣𝙙 𝙥𝙚𝙧𝙝𝙖𝙥𝙨 𝙙𝙤𝙤𝙢 𝙖𝙣𝙤𝙩𝙝𝙚𝙧 𝙗𝙮 𝙖𝙘𝙘𝙞𝙙𝙚𝙣𝙩)."
Drakengard is a game about breaking cycles of hate. In the end, this conflict was caused by a girl who was also a victim of them. Which as punishment by our favorite murderer, was ironically condemned to live miserably.
In the deepest darkness is where the embers of light shine brightest. Who knew that, of all beings, the dragon who hated humans would not only sacrifice himself to save them, but would also restore what little humanity Caim had left, showing him that crying was something that their pact and this world had not been taken from him
FORGIVE ME FOR EVERYTHING YOKOTARO
ESP:
Honestamente, jodanse. Este juego está, de hecho, bien diseñado.
Acompáñanos en esta fantasía oscura que seguirá a un grupo de personas rotas, deficiente y espantosas (y a un sacerdote bastante chill) en su camino para salvar al mundo (o cometer genocidio, es lo mismo).
Nuestro protagonista, Caim (quien no ha hecho absolutamente nada malo), tiene su corazón encadenado al odio que la guerra librada en su mundo le causó, un odio que solo puede ser saciado con la sangre de sus enemigos.
"𝙀𝙣 𝙢𝙚𝙙𝙞𝙤 𝙙𝙚 𝙡𝙖 𝙜𝙪𝙚𝙧𝙧𝙖, 𝙡𝙖 𝙞𝙣𝙦𝙪𝙞𝙚𝙩𝙖𝙣𝙩𝙚 𝙮 𝙧𝙚𝙩𝙤𝙧𝙘𝙞𝙙𝙖 𝙛𝙡𝙤𝙧 𝙣𝙖𝙘𝙞𝙙𝙖 𝙙𝙚 𝙡𝙤𝙨 𝙙𝙚𝙨𝙚𝙤𝙨 𝙙𝙚 𝙨𝙤𝙗𝙧𝙚𝙫𝙞𝙫𝙞𝙧 𝙙𝙚 𝙪𝙣 𝙜𝙚𝙣𝙤𝙘𝙞𝙙𝙖 𝙥𝙨𝙞𝙘𝙤́𝙥𝙖𝙩𝙞𝙘𝙤 𝙮 𝙪𝙣 𝙙𝙧𝙖𝙜𝙤́𝙣 𝙙𝙖𝙧𝙞́𝙖 𝙚𝙨𝙥𝙚𝙧𝙖𝙣𝙯𝙖 𝙖𝙡 𝙢𝙪𝙣𝙙𝙤 (𝙮 𝙩𝙖𝙡 𝙫𝙚𝙯 𝙘𝙤𝙣𝙙𝙚𝙣𝙖𝙧𝙞́𝙖 𝙖 𝙤𝙩𝙧𝙤 𝙥𝙤𝙧 𝙖𝙘𝙘𝙞𝙙𝙚𝙣𝙩𝙚)."
Drakengard es un juego sobre romper los ciclos de odio. Al final, este conflicto fue causado por una niña que también fue víctima de ellos. La cual como castigo por parte de nuestro asesino favorito, fue ironicamente condenada a vivir miserablemente.
En la más profunda oscuridad es donde más brillan las ascuas de luz. Quién diría que, entre todos los seres, el dragón que odiaba a los humanos no solo se sacrificaría para salvarlos, sino que también le devolvería lo poco de humanidad que le quedaba a Caim, mostrándole que llorar era algo que su pacto y este mundo no le habían arrebatado
PERDONAME POR TODO YOKOTARO
ENG:
Honestly, fuck you. This game is, in fact, well designed.
Join us in this dark fantasy that will follow a group of broken, flawed and horrible people (and one pretty chill priest) on their way to save the world (or commit genocide, it's the same thing).
Our protagonist, Caim (who has done absolutely nothing wrong), has his heart chained to the hatred that the war waged on his world caused him, a hatred that can only be satisfied with the blood of his enemies.
"𝙄𝙣 𝙩𝙝𝙚 𝙢𝙞𝙙𝙨𝙩 𝙤𝙛 𝙬𝙖𝙧, 𝙩𝙝𝙚 𝙩𝙬𝙞𝙨𝙩𝙚𝙙 𝙛𝙡𝙤𝙬𝙚𝙧 𝙗𝙤𝙧𝙣 𝙛𝙧𝙤𝙢 𝙩𝙝𝙚 𝙨𝙪𝙧𝙫𝙞𝙫𝙖𝙡 𝙙𝙚𝙨𝙞𝙧𝙚𝙨 𝙤𝙛 𝙖 𝙜𝙚𝙣𝙤𝙘𝙞𝙙𝙖𝙡 𝙥𝙨𝙮𝙘𝙝𝙤𝙥𝙖𝙩𝙝 𝙖𝙣𝙙 𝙖 𝙙𝙧𝙖𝙜𝙤𝙣 𝙬𝙤𝙪𝙡𝙙 𝙜𝙞𝙫𝙚 𝙝𝙤𝙥𝙚 𝙩𝙤 𝙩𝙝𝙚 𝙬𝙤𝙧𝙡𝙙 (𝙖𝙣𝙙 𝙥𝙚𝙧𝙝𝙖𝙥𝙨 𝙙𝙤𝙤𝙢 𝙖𝙣𝙤𝙩𝙝𝙚𝙧 𝙗𝙮 𝙖𝙘𝙘𝙞𝙙𝙚𝙣𝙩)."
Drakengard is a game about breaking cycles of hate. In the end, this conflict was caused by a girl who was also a victim of them. Which as punishment by our favorite murderer, was ironically condemned to live miserably.
In the deepest darkness is where the embers of light shine brightest. Who knew that, of all beings, the dragon who hated humans would not only sacrifice himself to save them, but would also restore what little humanity Caim had left, showing him that crying was something that their pact and this world had not been taken from him
FORGIVE ME FOR EVERYTHING YOKOTARO
ESP:
Honestamente, jodanse. Este juego está, de hecho, bien diseñado.
Acompáñanos en esta fantasía oscura que seguirá a un grupo de personas rotas, deficiente y espantosas (y a un sacerdote bastante chill) en su camino para salvar al mundo (o cometer genocidio, es lo mismo).
Nuestro protagonista, Caim (quien no ha hecho absolutamente nada malo), tiene su corazón encadenado al odio que la guerra librada en su mundo le causó, un odio que solo puede ser saciado con la sangre de sus enemigos.
"𝙀𝙣 𝙢𝙚𝙙𝙞𝙤 𝙙𝙚 𝙡𝙖 𝙜𝙪𝙚𝙧𝙧𝙖, 𝙡𝙖 𝙞𝙣𝙦𝙪𝙞𝙚𝙩𝙖𝙣𝙩𝙚 𝙮 𝙧𝙚𝙩𝙤𝙧𝙘𝙞𝙙𝙖 𝙛𝙡𝙤𝙧 𝙣𝙖𝙘𝙞𝙙𝙖 𝙙𝙚 𝙡𝙤𝙨 𝙙𝙚𝙨𝙚𝙤𝙨 𝙙𝙚 𝙨𝙤𝙗𝙧𝙚𝙫𝙞𝙫𝙞𝙧 𝙙𝙚 𝙪𝙣 𝙜𝙚𝙣𝙤𝙘𝙞𝙙𝙖 𝙥𝙨𝙞𝙘𝙤́𝙥𝙖𝙩𝙞𝙘𝙤 𝙮 𝙪𝙣 𝙙𝙧𝙖𝙜𝙤́𝙣 𝙙𝙖𝙧𝙞́𝙖 𝙚𝙨𝙥𝙚𝙧𝙖𝙣𝙯𝙖 𝙖𝙡 𝙢𝙪𝙣𝙙𝙤 (𝙮 𝙩𝙖𝙡 𝙫𝙚𝙯 𝙘𝙤𝙣𝙙𝙚𝙣𝙖𝙧𝙞́𝙖 𝙖 𝙤𝙩𝙧𝙤 𝙥𝙤𝙧 𝙖𝙘𝙘𝙞𝙙𝙚𝙣𝙩𝙚)."
Drakengard es un juego sobre romper los ciclos de odio. Al final, este conflicto fue causado por una niña que también fue víctima de ellos. La cual como castigo por parte de nuestro asesino favorito, fue ironicamente condenada a vivir miserablemente.
En la más profunda oscuridad es donde más brillan las ascuas de luz. Quién diría que, entre todos los seres, el dragón que odiaba a los humanos no solo se sacrificaría para salvarlos, sino que también le devolvería lo poco de humanidad que le quedaba a Caim, mostrándole que llorar era algo que su pacto y este mundo no le habían arrebatado
PERDONAME POR TODO YOKOTARO