Highlights: Fun puzzles, decent story, not too long, being a spy is cool.
Flaws: Wanted a little more depth to the gameplay.

Overall, a fun little indie puzzler you can finish in an afternoon. Worth a play even if it's nothing super special.

2018

Highlights: Addicting and varied combat, gorgeous art, great music, unique nonlinear storytelling, well-balanced gameplay systems.
Flaws: Honestly none, this is as close to a perfect game as I've ever played.

As a longtime Supergiant fan, this is everything I've ever wanted in a game. It combines elements from Bastion's combat, Transistor's mix-and-match build system, Pyre's character, and tons of innovative ideas into a polished experience that is so refreshing and yet still so uniquely Supergiant. There's virtually no filler here - every gameplay mechanic is so well thought out, balanced, and adds to the game as a whole. I think this is largely due to Supergiant's unique Early Access process - as someone who tried it out early and did my full playthrough once the game was released, I can clearly tell that they spent a lot of time polishing, balancing, and incorporating fan feedback. So glad that Supergiant is getting mainstream recognition for this game - they definitely deserve it.

Highlights: Internally consistent sci-fi world, excellent story, great performances, choices that feel like they matter.
Flaws: Clunky gameplay systems, dated graphics.

Admittedly, the story starts out pretty slow since it has a lot of exposition to get through, but paying attention to the lore details really pays off by the third act. I also really felt that my choices mattered, and while the binary Paragon/Renegade (good/evil) skill system is a little limited, it still works better than most choice-based RPG's I've played. I also love that the world is really internally consistent, with everything about its technology and politics making sense with each other.

The graphics and game mechanics may have been impressive for 2007, but playing it now they are pretty painfully clunky. While there are quite a lot of combat playstyles (guns/tech/biotic), the gameplay never really felt that fun. Still, it's definitely worth it to get through it and experience the excellent story.

Overall, this was a great game made me feel confident in my decisions - my story path and my Shepard are "canon" to me now. Unlike other games where I tend to want to explore every possible branch and outcome, here I'd rather miss out on some content and keep my "illusion of choice", so to speak. While I may eventually come back for another playthrough, I'm definitely going to play through the rest of the series first.

This game really makes you FEEL like a goose.

In all honesty though, it's a cute and simple puzzle game where you figure out how to wreak havoc on random people by being a goose. Decently fun and is pretty short so it doesn't overstay it's welcome. I enjoyed the main game but didn't feel like trying any of the post-credits todo's.

This game is phenomenal. Visually, it's the most stunning game I've ever played by a long shot. Every sector and room are beautifully designed and packed to the brim with intricate details. The use of color and lighting effects are incredible (even without ray-tracing, I'm sure it looks even better with an RTX capable PC). The game goes well beyond photorealism into "hyperrealism", which fits perfectly with the surreal atmosphere of the game.

Combat is intense and satisfying. The movement and combat abilities that you gain throughout the game synergize really well with the third-person shooter mechanics and create some very fast-paced, chaotic encounters. The environment around you is almost entirely destructible - papers scatter everywhere when you telekinetically throw office furniture at your enemies, and concrete walls crumble beside you as you scramble for cover. Encounters are paced well enough that there's plenty of time to experiment with different loadouts and playstyles while not becoming too repetitive.

The setting and worldbuilding are also fascinating. The game is set in a world that is superficially similar to our own, but you quickly discover that it's filled with fundamentally strange, supernatural forces like something out of a David Lynch movie. The main story is a cinematic experience where you slowly start to make sense of the world around you, and the side missions further reveal more details about the setting. Even the collectible documents and audio logs are pretty engaging, and I found myself trying to read as many of them as possible (something I almost never do in other games). The game also has an open map and encourages metroidvania-style exploration, and there are plenty of secrets and easter eggs to discover off the beaten path.

Overall, everything about this game comes together to form an enchanting experience. I spent about 40 hours completing all of the content and collecting all of the Steam achievements, and enjoyed every minute of it. And even though there's barely anything left to do, the game still lets me explore after the ending (something I wish more games would do). I think I'll spend a couple more hours doing some in-game photography and just appreciating the visuals of this fantastic game.


Probably my favorite game of the reboot franchise. Compared to the first two, this one had more of a focus on exploration/open-world elements and less on linear combat sequences, which I liked. There isn't much in the way of new mechanics, but just felt like the most polished game.

However, its still unfortunately a pretty average game as a whole. The story is pretty dumb as usual, side quests are mostly filler, combat gets repetitive quickly, climbing controls are still pretty bad. The tomb puzzles and big action setpieces are definitely the highlights, but still weren't super engaging.

I only played all three because I have a weird obsession with archery games. Play this if you liked the first two, otherwise your time is probably better spent elsewhere.

This is a solid entry in the open world RPG genre, with it's greatest strengths being its well-written quests and narratives, memorable characters, and detailed yet organic worldbuilding. Most of the main quest and larger side questlines follow a couple of key characters, and I really felt like I got to know them on a personal level - something that no other game has really done for me.

Certainly, the game has flaws and missed potential - combat/enemy AI is just okay, driving controls are pretty janky, customization options are a little limited (skill tree is mostly pretty boring, also no way to change appearance/haircut in game), etc. I also had my fair share of bugs, but nothing game-breaking and the worst of which could be easily fixed by reloading a save.

Overall, this was one of the most immersive games I've played, and I'd definitely recommend it. While it isn't the groundbreaking RPG that it was hyped up to be, it's still a very solid and enjoyable game. Here's hoping that CDPR will continue to fix bugs, add features, and implement quality-of-life improvements to make it even better.

To The Moon is a wonderful little visual novel. Without spoiling much, you play as two futuristic doctors who use memory-altering tech to grant an old man his dying wish. As you step backwards through time and relive the man's memories, you slowly piece together fragments of his past and begin to understand his character and motivations. The concept is kinda similar to Inception, but way more wholesome. The narrative is at times mysterious, at times delightfully cheesy, and as a whole simply beautiful.

The retro art style is charming if a bit dated. The music is excellent. The controls are kinda janky and there isn't much gameplay to speak of, but this game really doesn't need it. Definitely worth the 4-hour runtime to experience!


Simultaneously terrifying, beautiful, and gloriously weird.

2018