laughedelic
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Played 100+ games
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Favorite Games
102
Total Games Played
000
Played in 2024
077
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Not a fan and can't really recommend it. This is NOT a cute cyberpunk cat game 😒
I guess, I expected a nice 3D platformer in a sci-fi/cyberpunk setting with a cat. The cat is there, it is a 3D platformer, it is set in a post-apocalyptic sci-fi world, but the game is not "nice", for a couple of reasons.
First, I really didn't like the amorphous body-horror style mutant goo (the zurks). It's disgustingly graphic and unessential for the rest of the story. I believe that it's there only for the cheap thrills of chase and jump-scares. It's just my opinion, but I believe that if the game didn't have zurks and only dealt with abandoned cityscapes and good and bad robots/drones, it would be a better game.
Even setting zurks aside, while playing I constantly felt that the game has a lot of unrealized potential. There are two good areas: the slums and the midtown. There you can freely explore, enjoy the environment, interact with NPCs, and get some quests. The rest of the levels are completely linear, you run while being chased, or do some primitive platforming with a few optional collectibles. Platforming is not interesting because jumping is not free, you need to look at a place and when there is a marker, you can jump. There is some puzzle platforming, but it's very simple and feels more like a chore than a problem to solve.
I liked the world (except zurks), the potential in the characters and the story, but besides that I feel like I wasted my time on it. I wish it was either much shorter, or deeper: more explorable areas, optional quests changing the storyline, challenging puzzles and characters that you would care about.
I guess, I expected a nice 3D platformer in a sci-fi/cyberpunk setting with a cat. The cat is there, it is a 3D platformer, it is set in a post-apocalyptic sci-fi world, but the game is not "nice", for a couple of reasons.
First, I really didn't like the amorphous body-horror style mutant goo (the zurks). It's disgustingly graphic and unessential for the rest of the story. I believe that it's there only for the cheap thrills of chase and jump-scares. It's just my opinion, but I believe that if the game didn't have zurks and only dealt with abandoned cityscapes and good and bad robots/drones, it would be a better game.
Even setting zurks aside, while playing I constantly felt that the game has a lot of unrealized potential. There are two good areas: the slums and the midtown. There you can freely explore, enjoy the environment, interact with NPCs, and get some quests. The rest of the levels are completely linear, you run while being chased, or do some primitive platforming with a few optional collectibles. Platforming is not interesting because jumping is not free, you need to look at a place and when there is a marker, you can jump. There is some puzzle platforming, but it's very simple and feels more like a chore than a problem to solve.
I liked the world (except zurks), the potential in the characters and the story, but besides that I feel like I wasted my time on it. I wish it was either much shorter, or deeper: more explorable areas, optional quests changing the storyline, challenging puzzles and characters that you would care about.
The game is short, cute, and fun. Item gathering and application is very straightforward, and you never get lost not knowing what you are supposed to do. Puzzles vary a lot and while there were a few that weren't easy to solve, for most of them you don't really need to stop and think of a solution. You can just try different ways, retry, figure it out on the way, or just stumble upon a solution. Story-wise it feels like the game had much more potential, sort of like Gravity Falls, but has been cut short (especially the fast-forward part towards the end). It also reminds me of Tohu, same sort of cuteness and similar complexity level (but different kind of puzzles).
Very stylish, even cinematic. The story is great and has a lot of well-built suspense and unexpected plot twists. Skill-wise the game is not easy, but also quite forgiving. You can often solve the room in different ways, and while you need to be quick and use your abilities, you also need to think a bit and plan. If you fail, the retries are quick and each segment is not too long, so many retries don't feel tedious. The game feels very well-made, with a lot of details. The only downside is that it's very linear, there is zero exploration and although dialogue options influence interactions and the plot a bit, you are forced to choose them quickly, so it still feels like you're locked on the rails. Overall an awesome game that leaves a very strong memorable impression!