the upper midwest
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GOTY '22

Participated in the 2022 Game of the Year Event

1 Years of Service

For being a part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight


Liked 50+ reviews / lists

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Follow and be followed by at least 3 others


Gained 15+ followers


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Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Return of the Obra Dinn
Return of the Obra Dinn
Mass Effect 3
Mass Effect 3
The Long Dark
The Long Dark
XCOM: Enemy Unknown
XCOM: Enemy Unknown
The Walking Dead: The Telltale Definitive Series
The Walking Dead: The Telltale Definitive Series


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Cultist Simulator
Cultist Simulator

Jan 29


Jan 27

The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past

Jan 24

Sonic the Hedgehog 2
Sonic the Hedgehog 2

Jan 22

Atari 50: The Anniversary Celebration
Atari 50: The Anniversary Celebration

Jan 21

Recently Reviewed See More

Decided I was going to try and beat Sonic 2 this winter, in observance of the 30th anniversary. Only made it to Wing Fortress Zone tho-- the final level-- before I hit terminal exhaustion with the level design b.s. peppered throughout the back half of this game.
The first half is some of the best easy-breezy platformer levels of the era. Casino Nights Zone is an all-timer. Everything after Mystic Cave is total garbage, however, and there's way more of it than you remember.

Looks great, plays great, but jesus jimminy christ it gets hard fast.
I know that there are assist options to dial down the difficulty, but honestly the one change I want isn't in there, and that would be to remove the Sniper enemy type from the game all together. The beam weapon guys that you meet on level 5 are a much more interesting riff on that same idea-- notably, you can outrun their attacks without being forced to dodge-roll, and the flames they leave behind become new obstacles in the arena. The Snipers, meanwhile, seem to exist in the game solely to break up your combos and give you one too many things to think about.
Masocore types will like that feeling, but it just wears me out.

I’m giving up roguelikes for 2023, but wanted one more hit of that sweet poison.
I’ve played a lot of deck-builders, and this one is quite clever! I like the three-floor setup on the train, I like the champion units, all that.
The trouble is that every roguelike has two phases: the “feels like I’m dying from suboptimal play” phase (fun!) and the “feels like I’m playing well but dying to random bullshit” phase (excruciating). Unfortunately, because my brain is broken from too much Slay the Spire, I tend to sail through the fun part of these in just a few hours now.
I played 3 runs of Monster Train total:
Run 1. Died on the first boss, having made obvious mistakes with my build.
Run 2. Won! Cruised through easily, in fact, on the back of a gleefully broken deck built around maximizing champion damage.
Run 3. Tried the daily challenge, died in ring 6 to some random bullshit. (Turns out giving a boss Stealth 5 + a 5x5 attack means your frontline takes 150 damage before they even get a chance to swing back? Huh, I… guess you got me, game. I wasn’t prepared for that.)
So, in short, I bought Monster Train for $8, played it for about the length of a Marvel movie, and feel like I got everything I wanted from it. The train keeps chugging along, but I think I’d rather step off here.