as pierremenard says, this game is much more kiyoko kawanaka's--who was behind level design and "project management" for kero blaster--than it is pixel's, and it should be treated as such (not to downplay pixel's contribution since this was made with the kero blaster engine and all, with a 7 mb filesize in 2021!!). titled after a kenji miyazawa poem which could be translated as "spring and chaos", which thematically feels pretty fitting, the game attempts this dreamy philosophical fable atmosphere that can be seen as v loosely influenced by his works, but with some heavier subject matter and a more comparatively violent mystery/thriller bent it. some modestly effective stuff on the fear of suffering and of the faces we show to those we love, though its kind of dry to get through for the majority of it.

BUT it has a kind of fascinating turn in the last third that keeps me from writing it off too hard. especially taken with some really thought provoking use of a silent protagonist, not simply to let you imprint yourself onto chihiro but to call to attention to how his true feelings are themselves masked. you can see his voice in "unremarkable" flavor text, in his thoughts before sleeping, in dialogue choices, but conversations are ambiguously one-sided to us. its one thing to watch the opposite lead deal with his own despair with life and difficulty in recognizing who he himself really is, but its another to also imbue the character we play as with a "specialness" that would seem to remove him from more dramatic and legible expressions of turmoil. he makes a good foil to the opposite lead in that way; it keeps his own issues internal, only found within associations between details, because i think that is how he would like to keep it. to me his own mask is one of assuredness that a self-insert hero would seem to carry, not having to be the other person, like any other, with problems and fears of his own he is running away from.

but he does outwardly express himself at times even within the game's limits, with uncertainty and love alike, and that it comes from his mute self makes it feel louder. everyone's existence is unique especially to themselves, and us taking on chihiro's is notable as feeling less like inhabiting a shell and more like playing within the rigid space of how a person possibly, subconsciously, wants to be portrayed--or maybe how they inherently see themself in a sense--overcoming the mask little by little as cracks show. sharing a specific state of mind. i honestly dont know if ill feel this way on closer inspection, and its not like chihiro is so intricately carved out as a character or anything, but i do think how the systems, both specific to the game and taken for granted from how games have been, shape how you perceive him is so interesting to me, as someone who thinks a lot about the way a player character can be revealed through the language of a game.

on the whole its really not amazing, holds interest just enough despite being kind of lacking in its character drama. however i think its worthwhile for how mysterious it gets largely in the way ive mentioned, even if im blowing smoke and its too illegible for its own good. its at least doing more with its metaphorical world than just the obvious "space between life and death" thing so there is at least more going on than you might expect from the start. if kawanaka does something in the adventure game style like this again, i would be excited to play it, because there is certainly things here i would love to see built upon.

Reviewed on Jul 01, 2021


2 Comments


2 years ago

without wanting to spoil too much, the end seemed to me to suggest alternative endings based on player choice. have you explored that at all?

2 years ago

i have, the endings are p much as you say, just picking the right options when given two choices over needing the right prereqs for the true end or anything like that. i dont think theres a lot to get out of the other endings, there might be something to be said for them but they are essentially short bad ends, they dont reveal much more about eden and how that works. maybe it works to expound upon the relationship with the two leads a bit further but idk.

what is more interesting about it to me is the wording of the choices itself, clearly signposted as which is the "right" decision towards a true end (which may be a flaw bc seeing the bad ends first personally couldve made the impact stronger imo but whatever) while also not framing the two options as like, completely different emotional realities? its not like "yes ill do it! (bravely)/no i wont...(scaredly)" but more like the yes option is often framed to show just as much insecurity, to be v vague abt this lol. less like a hero/coward dichotomy and more like giving in to an urge to avoid pain vs refusing at that moment while knowing the urge is still there