m0xxy
2021
1989
HOW did they frick this up so badly? The first game is so effing/fucking/f**king good and this is an unfun experience. This removes nearly everything good about the original; stage strategy, base control, incredible amount of things to grind for (in a fun way), the fantastic music. The only thing this improves upon is the character move sets, they're very fun, except the maps are boring and not fun to play so that is pointless.
Avoid this fucking game.
Avoid this fucking game.
2019
"The aesthetic is bland, the music is generic. The story is simple." If you thought any of these things you're much better suited watching a Marvel film than playing a video game. And that's where this GAME shines. The gameplay is phenomenal.
Nearly a perfect game. If you like the puzzles of Portal, these are even more unique and intelligent. The game will surprise you often.
Nearly a perfect game. If you like the puzzles of Portal, these are even more unique and intelligent. The game will surprise you often.
2018
Every couple of decades an artform reaches a new peak, in the case of Ys: The Oath in Felghana (2005), the stars aligned, Horologium in perfect divine view, and the grand masters of their artform coalesced to bedeck us with one of the greatest video games to have ever been developed. In a word; Ludo.
2020
1991
2017
2005
This was one of the worst things I have ever had the displeasure of playing. However, beneath it's surface layer lies an intentionally haunting masterpiece.
The expertly and deliberate use of repetitious gameplay, music, and setting cleverly purloins the player of their sense of self and puts them into Aya's reality. You really feel the pain our heroine feels, distressingly chopping her way from one corridor to the next, hoping for the end to be through that next door and end her suffering.
A truly fascinating and overlooked gem.
The expertly and deliberate use of repetitious gameplay, music, and setting cleverly purloins the player of their sense of self and puts them into Aya's reality. You really feel the pain our heroine feels, distressingly chopping her way from one corridor to the next, hoping for the end to be through that next door and end her suffering.
A truly fascinating and overlooked gem.
2004