Didn't venture too much into the postgame outside of the events and a dabble of the Battle Frontier, but this is an entry that further solidifies how dominantly good the DS Pokemon era was. This game improves every issue I had with DP outside of the battle pace. One of the best main stories and absolutely the most lore rich and interesting region in the entire series. Even after Legends Arceus I wish they did more with all of the cool shit they came up with for this game. The main trio of legendaries is so interesting and just cool as hell for the scale of a little Pokemon game. Bangin OST, some pretty great mons, great story and characters... as good as I remembered.
Pretty good and solid Fire Emblem experience without too many crazy things to explain about it. I do love the main trio and there are some really great characters in the cast of units, but the story is mid. I appreciated some of the challenge that a lot of these maps brought but the final map was kinda cheapened by only really being able to use Athos and a couple other of the units that could use the legendary weapons. Ultimately this is a solid game with plenty of replay value but when set against the rest of this series it doesn't stand out much. Poor Eliwood gets the short end of the stick, his son owns him
definitely one of the best pokemon games, johto as a region is jank and has some shortcomings and i wish more of the new mons were readily available in the game, but the absolute amount of postgame content and the general coolness of being able to go to kanto and get 16 badges is just way too awesome. it was awesome when i was a kid and its awesome now. i enjoy the main story and the simplicity of the adventure, the ost is fucking awesome and this is just such a nostalgic game to me and it still holds up, brilliantly. the level curve in johto and some of the weird decisions do hold it back but this is such a fun game. classic pokemon at its absolute finest.
being a little ass kid and playing this game just completely nonstop when this was a new and fresh adventure is such a precious memory i have it nearly brings tears to my eyes, every single one of my friends and i played this game religiously. finding all the legendary pokemon secret goodies, doing the cool ass events, fighting Red (which is still the coolest thing in any pokemon game ever) or just messing around and playing the game normally i will never ever forget. needless to say they cooked
Xenoblade Chronicles 2 befuddles me. I am perplexed with how I am supposed to rate this game, this utter rollercoaster ride of quality with peaks and valleys that alternate so much that it would give the rocky mountains a run for their money. Where to even start? There is so much to unpack here that I fear I might end up writing too much, so I'll try to keep my thoughts prompt and streamlined.
The story, if pretty solid for the most part, is a bit of a mess. While it actually starts pretty interestingly, things become cluttered and markedly less interesting as you begin to learn more about the villains and their motivations, which is disappointing. Things devolve into a power struggle that feels like it has lost the plot and what made it originally interesting in the first place. By the time you reach some of the big and cool revelations at the end, things feel hollow and not really impactful at all. If there is one positive thing about the story, it would absolutely be Jin, who is the best character in the game and it isn't really close. The main villain, Malos, is not really very interesting at all, and the side villain whom I will not spoil has some interesting things going on but is thrown into the plot pretty haphazardly without allowing for a lot of time for them to develop. Additionally, there are some plot twists that seem like they would be big folds in the story but ultimately don't amount to much in terms of impact on the cast and plot, which confuses me. Overall, I think there are some great things going on here, but the execution flops in pretty key places. The world is well-established, the conflicts are interesting throughout, but they get bogged down by the harem anime wish fulfillment nonsense that centers in on Rex and his seemingly irresistible charisma about halfway through the game. There is a lot of wasted time and tasks that feel like they meant nothing in the long run of the story, which is disappointing. The final boss is also a flop. Something dumb also happens at the very end that makes for a funny writing decision, but I was expecting it so whatever.
I do actually like the main cast quite a bit, but Rex as a main character really is nothing more than a self-insert protag-kun pulled straight from whatever isekai seasonal anime just aired last month. His relationships with the main cast didn't really land for me and his importance and the admiration he draws from his friends, while necessary, felt unearned and shallow, especially his relationship with Pyra and Mythra, which is the least subtle wish fulfillment fantasy I think I've ever seen. The rest of the main cast is honestly great and the main party has good chemistry with one another.
The combat is quite fun actually. While it does take time to click, it is incredibly rewarding when it does. The only issues I have here are the vague explanation of how to actually do the combat and some of the bosses. While the combat may be rewarding, any kind of fun that could be had from taking down the bosses is snatched when a boss has abilities that can nullify all of the cool stuff you just learned how to do and makes the fights a slog of reviving your party and starting over. This isn't too common and is far from a death sentence for the game but it is frustrating when it feels like the game is sometimes blocking me from exploring the mechanics of the combat in the scenarios when they would be most satisfying to execute.
The level design is mostly ass. I'm sorry to all the explorers out there, but I have absolutely zero incentive to explore these areas when the only good loot for me to find is above some air duct the requires multiple field skills up to level 5 to access. Whoever made field skills and thought they were a good idea in any capacity is an idiot. Hell is hot. I'm looking at you, Cliffs of Morytha. Other than field skills, the worlds are just not that interesting. They aren't the worst thing in the world, the scenery can be completely gorgeous in some areas, but I just feel adverse to exploring when I'm punished for wanting to find stuff.
The gacha system sucks, plain and simple. Who knows why they though this was a good idea. A gacha system that can't be monetized exists only to inflict pain on the player; there is no financial incentive, so why in the world is it here? To waste my time? Fun fact: every legendary core crystal I got gave me a shitty normal tier blade. What the fuck, guys? What is the point of implementing a gacha system if you aren't making the players give you money to get their anime waifus? The motivation here isn't greed, it's just blackhearted evil. I don't understand. That's all there is to say.
This review seems like it's really harsh and that I hated the game. The truth is, I actually liked this game a solid amount when it was on. When I was in the groove of playing this game, I was having a blast. Setting up elemental burst and seeing the biggest number you've ever seen appear on your screen at the end of a chain attack is so unbelievably fun. There is a surprising amount of depth here too when you add equipment, aux cores, pouch items, and blade combos into the mix here too. I don't think I have the patience to explore all of it to its very ends, but there is enough I can grasp for me to appreciate it. The story is not the worst thing in the world, it just has a complete tonal imbalance and tends to meander away from what I got hooked on to begin with. Again, the world and cast are both really solid but it's what the plot decides to do with those that makes me unhappy in some places. The locales are beautiful, but exploring them is a chore. The soundtrack is spectacular, btw. I don't know man, this game is so confusing. I didn't hate it but I didn't love it either. All I can say is how in the world could people give this a 10 and declare it better than the masterpiece that is the first game? You might need to get your eyes checked if you think this one is better.
This is an objectively good game, but I don't think I can finish it. The first few hours of Snake Eater were spectacular before it began to decline for me. The controls are wack, the bosses aren't really good at all, the gameplay gets tedious, and overall the game is not super fun to me. I think I struck a bit of fools gold with this series in the first two installments before coming to this game. MGS1 and 2, to me, felt far more action based, with stealth acting as more of an accessory that amplified the subtle combat. With plenty of weapons and gadgets at your disposal, those games allowed you to do so many different things to get past enemies, even if you messed up. Snake Eater is a much more punishing and restrictive game in that fashion, which isn't for me. I'm just not that good at stealth as methodical as this. Filtered, skill issue, etc.
2 is better
Where Breath of the Wild was the lonely and solitary journey of one man using everything at his disposal to save the day, Tears of the Kingdom is the epic and sweeping follow up tale that aims to raise the stakes and expand upon its predecessor's world. Breath of the Wild was the proof of concept, and Tears of the Kingdom is the victory lap.
While Nintendo already hit it out of the park with 2017's first open world Zelda adventure with myself and swarths of other fans singing its praises, the pre-release reception to the early views of TOTK was... lukewarm? The "it's just BOTW DLC" had quite the fair point in looking at a game whose only new aspect that added to the previous iteration of the world were some islands in the sky. I was mostly unmoved by this game until I actually started playing it. The game's title may have been BOTW 2, but a simple sequel this game is not. Tears of the Kingdom adds layers upon layers to BOTW's gameplay and exploration and then heaps on extra helpings of goodies onto what was already a gargantuan game.
The world of BOTW as we know it is the same, but different in the sense that it has been packed to the brim with stuff to do, along with a re-shuffling of some locations and new wrinkles in the overworld. There are a bevy of shrines to take down once again, plenty of new and exciting bosses to face, caves, wells, and of course, the sky islands and the depths. If that somehow wasn't enough, add on some dungeons and an endless list of things to build and weapons to fuse with the extremely fun ultrahand and fuse abilities, and you have yourself a game that can suck up hundreds of hours of your life. I really cannot emphasize enough how much fun the new abilities are. They make things as innocuous as traveling a joy and the way they are utilized in the new shrines make each one a great time.
Tears of the Kingdom has a larger emphasis on story for those who were begrudged by its passive presence in BOTW, but the open world structure still causes hiccups in the pacing and overall extent to which things can be fleshed out. Most Zelda stories aren't masterfully deep, but while it certainly isn't bad, I can't help but feel like the story this game has to offer could have used a more cohesive structure that allowed it to be more expansive. Still, the emotional resonance of this game is powerful, with some amazing moments and a final sequence that might be a tearjerker for some. No spoilers, but the final boss is an incredible spectacle that might just be one of the best in the series.
Despite my glowing review of it, Tears of the Kingdom is not exactly a perfect game. There are the aforementioned story bumps, some issues with the structure of the dungeons, the depths being somewhat barren after some exploration, and the fact that exploring and questing generally begins to feel less rewarding as you rack up more hours... but I can't really bring myself to knock the game that hard for its few flaws. An experience as rewarding and just flat out fun as this one deserves to be rated in kind. This game delivers on nearly everything players wanted in the wake of Breath of the Wild: more enemy variety, better dungeons, more meaningful quests with better loot and rewards, new armor sets, a better story, new abilities, the list goes on. Tears of the Kingdom is a spectacularly unique and bold entry in the Zelda franchise, and even though I'm beginning to feel a craving for a return to the series more linear 3D roots, this is yet another world that I will be returning to a lot, even after the credits have rolled.
Thracia 776 is not an easy game. I quickly found out that this game's reputation as "the hard one" of the Fire Emblem franchise was not to be taken lightly pretty early on, as it does not hesitate to throw some really difficult map design at you almost immediately.
Thracia constantly forces you to adapt and break your Fire Emblem habits in order to think of a new way to win, and you often have to do it fairly quickly; endless droves of enemy reinforcements, destructive ballista, and bosses that can seriously alter the playing field are commonplace in this unforgiving game. Your units are gonna die. Your best weapons are gonna break. You're gonna get hit with status spells. It's gonna be an uphill battle pretty much the entire time. The desperation and obviously unequal odds that Leif and his liberation force face as they look to free their homes on the Thracian peninsula are woven spectacularly into the gameplay. While not quite the best in the series, Thracia's story and characters approach the upper reaches of the Fire Emblem series as a result.
The gameplay had me frustrated at times, but the frustration was nearly always followed by the euphoria of overcoming the challenge that was staring me in the face. Whether it be hard earned, like in chapters 16, 17, or 22, or quickly bested via clever strategy, such as some warp tactics I used in chapters 23 and 24, there was always some great satisfaction waiting for me at the end.
Ultimately, the reward of finishing Thracia is no more than a simple pat on the back, with Leif exclaiming that "we did it" as the final map concludes. There's nothing even that ceremonious about it other than the fact that the game is over; some concluding dialogue is said and the credits begin to roll. No, the real reward for beating Thracia 776 and all of its seemingly unfair, unforgiving, punishingly hard maps is the fact that you conquered it. This game threw everything it had, cryptic weirdness and all, right at you and you bested it.
This is some of Fire Emblem's finest content. While not perfect due to a bevy of weird recruitments, weird gaiden chapter requirements, weird gameplay quirks and generally including a wide array of bullshit, this is a brilliantly fun and wickedly challenging entry that is one of the best in the series.
TLDR I HAVE STOCKHOLM SYNDROME FROM THIS FUCKASS GAME
This is a batshit crazy game. I think I had to pick my jaw up off of the floor in the last 2 or 3 hours. Being on the internet for as long as I have, seeing bits of some of the later game cutscenes was unavoidable, but I am so happy that I dodged being spoiled on the entire twist, because holy shit. I was completely floored.
Aside from the plot, the gameplay is more of the same satisfyingly smooth stealth gameplay, albeit with some more tricky tactics required and a couple of kinda irritating segments, but I can't complain that much. Soundtrack, art direction, visuals, all amazing. Some standout awesome moments include the intro on the tanker and the last hour or so at Big Shell, especially the sniper section. That was lit.
It is genuinely astonishing how pertinent this game is today. The infamously long penultimate cutscene is worth its runtime in gold with how many modern day topics it hits a complete bullseye on, so much so that I had to pause the game to google this game to remind myself that it came out in 2001. 2001! This game is older than me and it has a completely accurate rendition of the current status of the digital information era in 2023. I cannot emphasize enough how incredible that fact is. This one will be replayed without a doubt.
Metal Gear is not a series everyone will enjoy, but I would consider this a must-play for anyone who likes gaming.
Campy, silly, goofy, badass, encapsulating, super fun game all around. Could have gone without some of the goofiness in the cutscenes but the entire franchise of Metal Gear is a little goofy so I give it a pass. Great, rewarding stealth and some really fun bosses topped off with a great story. Had a great time
It's rare that a game meets my expectations as squarely as Engage did. Despite my initially low opinion of how this one looked upon its reveal (I remember calling it Fire Emblem Heroes 2 a lot), my perspective on it rounded out as I began to see more gameplay and when the release came around. Going in, I expected a charming love letter to the series with the typically good gameplay of the series and, based on the very first trailer, a purely by the books story. Maybe some wonky character designs and some silly writing here and there. Suffice to say I hit the nail on the head here.
What I will say I didn't expect is how tight the gameplay is here. The map design is quite good, with some really great chapters in the back end. Some of the characters are real gems, too (some of them not so much, whether it be in design or personality). Most of all, the Engage mechanic is a blast and is one of my new favorite gameplay "gimmicks" that the series has to offer. A solid OST on top of all of that makes playing this game a really fun time from chapter to chapter.
My complaints are twofold. Obviously, the story is not really anything special or that good at all. I did expect this, but in all fairness to my score, I can't really not dock the game for having a predictable and trope ridden story just because I saw it coming. Secondly, this game is a deep RPG with many, many different mechanics and resources to manage... almost TOO many. The hubworld had so many different activities, but I only ever used maybe 4 or 5 of them, and those were the ones that would boost support ranks or directly impact gameplay or stats. The Engage mechanic, as said before, is great, but the SP system (taken from FE Heroes) can be a bit of a slog, and the sheer amount of Emblems combined with the size of the cast can make managing your bond rank overwhelming at times. It wasn't a big deal, but I did find myself a bit paralyzed by the sheer amount of things I had to consider in that sense alone.
Honestly, I don't have a ton to say otherwise about this one. Engage is a great Fire Emblem game that longtime fans will (probably) like. It's a blast to see some of your old favorites team up with new additions and take down bad guys with iconic weapons. The shortcomings in the story and some of the character writing/designs/overall art direction at times hurt it, but above all else, this is a very sound game.
This is a difficult one to rate. Metroid Prime 3 is a game that I have very fond memories of, as this was my first foray into Metroid as a child. I fondly remember how awestruck I was by the opening hours of the game, filled with big action setpieces and flashy boss fights. Now, as an adult, I play through the first hours of the game and see a Metroid game that opens in distinctly "un-Metroid" fashion. The rest of the game admittedly puts the action on the backburner and leads you back to a focus on exploration, but ultimately Prime 3 has a penchant for a lot more action than Metroid is typically known for.
Prime 3 is a split game. On one hand, this is the most hand-holding in any Metroid game and definitely the least challenging and most linear entry in the series, and it's not that close. For that reason, it tends to come up short as a Metroid game. The emphasis on "shoot this bad guy to progress through the room" and a more action-shooter approach to combat is a tad disappointing, but I can't lie when I say that shredding helpless enemies away in Hypermode is really, really fun. Despite the lack of difficulty that Hypermode brings to combat situations, most of the bosses and other encounters are super fun and kept me on my toes enough to say that this game isn't a total cakewalk.
When it comes to the locales, I think that having three separate main areas really hurts the cohesion of the world and can hurt the flow of exploration, considering every time you want to go somewhere else you have to sit through multiple loading screens in your ship. At the same time though, the variance that they present is welcome, and the grand scope of a space adventure across several different planets is fitting for a game as lofty as this one is with its scale. Each area is distinct and beautiful, especially for a Wii game. This is probably the best looking game on the console.
I found that there was a lack of puzzles to unlock things like energy tanks or missile expansions for most of the game, but in the endgame in which you are required to find energy cells (nowhere near as annoying as the artifact or key hunts in 1 and 2), there are plenty of thought provoking and fun puzzles, but is a bit too little, too late, as the game is practically over by that point. Still, I had some fun nosing around in some of the puzzles for the last couple energy tanks.
The story is a fitting end for the Prime trilogy (quadrilogy? eventually) but the final confrontation with Dark Samus and the final boss are a bit underwhelming. Still, this game has a story of a scale that Metroid has been unable to replicate since, and I applaud it for having to gumption to try something as sweeping and epic as this.
So, is this a good game? Yes, without a doubt. This is an excellent game that marked a big step for the Metroid series and a big part of my own experience as a young gamer that formed my taste and who I am now. Is it a good Metroid game? Well, kinda? I mean, it's not like we're playing Halo here. We haven't gone all the way to action-shooter, but it is undeniable that this Prime 3 places a lot more emphasis on shooting stuff and blasting bad guys. Which isn't a bad thing. It's just not the most Metroid-esque that it could be.
And you know what the crazy part is? Despite some of the failings this game has as a Metroid game, it still manages to fuse the two genres that it represents into a weird, messed-up-yet-awesome exploration-action-shooter-metroidvania abomination. And it's really, really fun.
I feel a little bad giving this such a low rating considering my lovely girlfriend loves this game and wanted me to play it, but I'm sorry, this game sucks. Like really bad.
Take away the predatory gacha elements that are particularly grindy and scummy (I think it's actually difficult to be a pay-to-win player because even throwing gobs of money at this game doesn't make the wish feature and ridiculous loopholes of seemingly infinite forms of in-game currency any more forgiving), take away all the complaints of not enough dark skinned characters, take away all of the weird fans who like little girls, and you just have an incredibly dull game full of grinding towards an ever-present abyss of content that just leads to more grinding.
I'm lead to believe that the devs at Genshin Impact just don't want new players to join this game, because jesus christ this game is not welcoming at all. I understand I'm joining right in the middle of this game's lifespan, but the amount of shit to wade through when starting this game for the first time is astronomical. Millions of different random items, weird mechanics, and a giant map that you get to explore at a snail's pace all make for an introduction that left me feeling frustrated and discouraged to even do some of the quests in the first area. Speaking of quests, I sure hope you like those because the game basically requires you to do a bevy of sidequests before progressing the story because of the dumb Adventure Rank mechanic. Wanna do something, like literally anything at all that might progress the story? Well, is your arbitrary rank high enough to do that yet? No? Too bad, looks like you have to open a bunch of random chests and do grindy fetch quests before you can actually play the real game. Sorry!
My frustration peaked when I was trying to redeem a code to get some free wishes (which the game is already stingy with giving out, even with the free event giveaways) and I couldn’t because my Adventure Rank wasn’t high enough yet. So, instead I had to go grind and wander the map for quests to get 300 more exp to raise my rank. It didn’t take a super long time, but it was a serious annoyance and shows to me that Genshin clearly hates their players and doesn’t want them to have any fun.
The cherry on top of all of this is the mind boggling lack of a skip dialogue option. This would allow me to skip the boatloads of annoying textboxes and instead let me opt to actually play the game, but nah, instead I must furiously click my mouse and spacebar in hopes that this cutscene ends soon. God, dude.
The combat is whatever. Got really nothing to say about that. I like some of the character designs, the game is nice looking, some of the music is good, but I can't be bothered to think of anything positive about the game beyond that. This is just not fun at all to play.
this game is gorgeous. it's no surprise that, shocker, one of the best games ever made is still one of the best games ever made, but the facelift is truly amazing and i'm absolutely positively floored that this is even a thing that exists.
there is really nothing quite like metroid prime. nothing captures the same feeling that this big, interconnected world has, nor does any player character have the same weighty, real feeling that samus does when she's walking, jumping or scanning something. there's nothing as unique as the way that retro decided to bring metroid to 3D via its methodical exploration and strategic combat variety. it's just a lightning in a bottle game, plain and simple.
the joy i feel when playing this is just unmatched. prime is one of the rare games in which my nostalgia for it is validated and reaffirmed whenever i switch it on again. even now, playing it for the billionth time, i still feel that awe and wonder when i discover a new goodie or a new room, despite the fact that i remember all of the secrets at this point. this is a special, special game.
anyways im counting as the first official trailer for prime 4
As good as I was expecting and then some. Persona 5 Royal is one of the best games I've ever played. The cast is excellent, the story is great, the battle system has never been more of a blast, there's nothing I could say about this game that hasn't been said to death by every other person who has played it by now.
The only complaint I can muster up about this game is the infamous Okumura palace and some of the story wrinkles that unfold during that part of the game, but could I ever truly honestly say that I still wasn't having FUN despite the lull in the plot and the tedious nature of the dungeon? No.
Persona has never played better, looked better, sounded better, or overall been a more polished piece of work. Every single part of this game is so finely tuned and shiny that it's still hard to ignore, even 90 hours in.
I feel like Persona 5 has just become this monolithic game that everyone crowns as the best JRPG ever just because we're at the point where the name has become synonymous with the genre. And honestly? I don't blame anyone. This is a crowning achievement in the field. Is it the best ever? I'm definitely heavily under-qualified to be saying that, but it's certainly one of the best games I've ever played.
Had fun every single second I was playing. Sad to see it end. Atlus has their hands full when it comes to topping this one.
TLDR this game has akechi and makoto in it and therefore it is flawless
this game is a predatory gacha game that takes advantage of your love for your favorite characters receiving brand new artwork and finally having their existence acknowledged. there is really no gameplay to be spoken of whatsoever and any "competitive" mode is wholly pay to win based on the dominance of whatever horribly power crept character just came out this month.
so needless to say i've been playing it for 6 years. my +10 seliph sothe camus luthier michalis and artur say hi