I really like the density and variety of enemy placements when playing this game ability-less and with minimal floating, and on 3-health mode. There's something fun about the pacing of boss fights where it's not about constantly trying to get sword slashes or megaman pews in, but knowing when a boss attack will spawn a suckable star, and how to safely reach it, and THEN how to successfully hit the enemy with it.
Kinda want to go pick up the GBA remaster now..
I think there's a good, strong contrast between playing this with restrictions, versus playing with restrictions in the more kinda-bland-stages-and boss-difficulty-focus that kirby games fossilized into from Dream Land 2/3 onwards (that Forgotten Land slightly does try to move away from, although not successfully).
Reviewed on Apr 03, 2022