Fun visual novel, I thought it was cool how the little berry clicker game is used to pace out the routes, while also reinforcing Cyrus reflecting on what he did. The story itself is a nice subversion of typical high fantasy settings and gendered tropes.

The sense of the 'monster's world beyond the hero's garden' was enticing, the game felt like the sort of fantasy that the Atelier games sometimes promise, but without having to grind and do JRPG stuff for 30+ hours. I like how the game lets you have little peeks into that world through the explanations of the berries, and the characters who come back to your garden. In some ways the progression also reminded me of upgrading homes in Harvest Moon.

Overall I thought it was a neat way to structure a visual novel, and experimentally has neat ideas on how to use light idle/clicker mechanics to pace out story beats and worldbuilding.

Reviewed on May 13, 2022