The biggest theme I could recognize in Metroid 2 is destruction. We take control of Samus on a mission to exterminate every single Metroid on planet SR388. The deeper you venture into the cavernous depths of Metroid 2, the lonelier it becomes. This feeling of isolation, pain and fear is only true to this fan-remake of the original Metroid 2, the latter of which is only slightly less grating than Metroid on the NES. It's impressive how such a mediocre game like Metroid 2 can be marginally improved by the passion and effort of fans.

As shown in the first few sentences of this review, I struggle even calling Another Metroid 2 Remake by its name and instead refer to it as Metroid 2. The reason for which is simple: This is the definitive and most refined version of Metroid 2 that has been released. It feels extremely familiar yet fresh to me, as someone who played Metroid: Zero Mission prior to this one. The controls, UI and movement are not unlike Zero Mission's, albeit with improvements to the menu, map and overall control of Samus.

The world is menacing and dark, getting lonelier and scarier the deeper you descend into SR388. All of this thanks to the amazing work of Milton Guasti, who somehow took a mediocre game and transformed it into something truly enjoyable. Not much to say other than hats off to Milton Guasti once again, who by sheer passion and dedication, crafted the definitive way to experience Metroid 2 that will likely never be topped and stands amongst the best installments of the franchise, without even being official.

Reviewed on Aug 24, 2021


Comments