nintendo intentionally made wind waker to have high highs and low lows to emulate the tide (sike, it's just a gamecube game)
this can be easily demonstrated by having the best sound design combat and entire sections with nothing more than 2 tuba sounds every 45 seconds in the same game
i didn't even remotely like a single dungeon in this game, which goes doubly for the copy pasted boss rush at the end but also didn't dislike one second spent sailing or any single character
lovely atmosphere though i can't be mad
this can be easily demonstrated by having the best sound design combat and entire sections with nothing more than 2 tuba sounds every 45 seconds in the same game
i didn't even remotely like a single dungeon in this game, which goes doubly for the copy pasted boss rush at the end but also didn't dislike one second spent sailing or any single character
lovely atmosphere though i can't be mad
Reviewed on Feb 06, 2023
dannylingo
1 year ago