Seamlessly transitions the series to first person, and it's still as scary as ever.

Took the best of the "outdated" Resident Evils and updated it with modern-day controls, dynamic cameras, and a few new surprises even for those who knew the original by heart. Great! I will happily play remakes of all the tank-controlled Resident Evils!

My introduction to the series was playing this on the Wii and I'm not sure any game in the series will top it. Completely accessible for survival horror newbies, incredibly paced despite being twice as long as many RE games. One of my favorites.

Capcom seemed to learn all of the wrong lessons from its predecessor. A fine enough game, memorable really only for its unique setting, but so many missteps too- Where's the horror? What's with the forced co-op play? Why does this feel vaguely racist?

Seemingly the best of the old Resident Evil games, but it hasn't aged very well. The recent remake feels like the best way to experience Resident Evil 2 now.

Easily the worst of the main series. Boring and unmemorable in every way, trading in horror for... dirt and grime?

Playing this as my second Resident Evil, shortly after RE4, I was confused and disappointed. Even though this was a remake of the original game, the controls still felt like a mess. Where was the action? Over time I've come to appreciate the older games in the series for what they are now, so this one feels ripe for a replay and reassessment soon.

This was fine enough but felt mostly like a retread of Resident Evil 2. I'll be playing the RE3 remake soon though.

A very strong spin-off, pushing the 3DS graphics to impressive limits despite being an early release. A cruise ship was an inspired setting for giving a tightly enclosed space with few places to run despite a large map and a variety of different environments. Plus, where are you going to run to- you're in the middle of the ocean! Anyway this game kept the series afloat at a time when some garbage was being released on the major consoles.

Really should be considered part of the main series. I'd love to see a remake of this one. Only downside is it's very easy to find yourself in an unbeatable scenario, so be careful overwriting those save states!

The improvements here really show- looks great, with controls that aren't a complete mess. The character-switching concept was interesting and well-implemented. Just a biiit too much backtracking in this one unfortunately.

Again, not sure what makes this a spin-off, plus it has almost nothing to do with the first Revelations. This was fine but the co-op character switching was a pain when one is clearly so much more fun to play than the other.

A decent update of a game that never quite left a mark of its own in the first place. Much more linear and action-heavy than the (excellent) more recent games, with the titular Nemesis reduced to a few scripted sequences and boss fights rather than the constant lurking threat of the original. Still, this could have turned out a lot worse.

I respect the hell out of Nintendo for taking a swing as big as this, mostly blowing up the Zelda formula and giving us something that plays out more like a Western RPG. It wasn't quite my cup of tea- my favorite parts of Zelda games is how incredibly dense and meticulously planned Hyrule always feels, whereas Hyrule here felt a little bloated and repetitive. But Nintendo took the "try the temples in any order" from Link Between Worlds to its natural conclusion, adopting that philosophy even inside the non-linear temples themselves, with a final boss you can take on an hour into the game should you feel up to it. I really hope the upcoming sequel strikes a better balance between this open-world ethos and the classic Zelda formula.

Revolutionary in its time, I can't pretend this is anything but barely playable all these years later.