I have never, in my life, played a game so fucking hostile to having fun.

The greatest trick the devil ever played on humanity was convincing us that Zelda games are fun.

God this game sucks.

I pick up this game every few months, play a few more levels, and put it back down again. The combat feels true to 5E and when you're adventuring the game feels fun.

The moment you hit town and have to do RP or inventory management or anything else it becomes a miserable slog. It just sucks the fun out of the game. The last thing I want to do is manage reputation and do laborious inventory management.

I think this game made me realize just how miserable combat in 5E is. Probably need to try one of the Pathfinder 2E games for comparison.

I'm starting to wonder if I like roguelites. It felt good to make progress in the game but felt like you often hit walls in gear/ability/stats.

Too many skills and talents and systems that weren't adequately explained and just kind of dragged the experience down. At times the game felt hostile to having fun.

2022

The game was obtuse and tedious in ways that others felt "charming", just couldn't get into it.

This review contains spoilers

A great spooky-lite game. Really felt powerful by the end.

Just wish they did a better job of filling in the lore other than "lol aliens and stuff".

God this game was so close to being 5 Stars. The series is just so good and the latest (last?) iteration of Forever was a near-perfect refinement.

The game is dragged down 1/2 a star by really baffling long traveling sequences that add nothing to the game and are just tedious beyond belief.

Otherwise incredible puzzle game, do not sleep on the series.

A charming isometric action game. The characters, the limited story, and the limited scope of the game really makes it sing.

I didn't feel like it was every too grindy, and there wasn't much backtracking.

Rarely do I finish a game, glad I finished this one.

2018

There are a lot of things Hades gets right about the roguelite genre. You get most of the unlocks early and then the next 50-75% of the game is just mastery. However to advance the story you need to do many many many runs and I just found myself bored of the loop but wanting to know how the story ends.

It feels so good to get a good synergy build going, but it never felt easy which is a hard needle to thread.

A beautiful relaxing game that takes a simple concept and then layers on more and more complexity as time goes on. An incredible exercise in teaching the player mechanics without ever uttering a word. So much to discover and so many wonderful secrets that make you go AH HA the moment you find them.

Eventually it loses the threads of what is fun about the game when it becomes obtuse and ramps up the challenge 2x near the end.