Bio
I started this account to simply log my experiences and ratings, but gradually I got dragged into the social circus of it. Putting an end to this now.

Won't follow anybody I don't already know, and comments are restricted to friends only.

Disclaimer: have to mention this because this has happened several times. I don't like it when someone goes through all my reviews and likes all of them at once, clearly without reading. You're doing me no favors, I don't need your likes, and you're making a mess out of my notifications. Anybody that does that gets blocked, sorry.
Personal Ratings
1★
5★

Badges


Busy Day

Journaled 5+ games in a single day

Treasured

Gained 750+ total review likes

Listed

Created 10+ public lists

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

Adored

Gained 300+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Pinged

Mentioned by another user

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Epic Gamer

Played 1000+ games

Donor

Liked 50+ reviews / lists

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy
Max Payne
Max Payne
Devil May Cry 3: Dante's Awakening - Special Edition
Devil May Cry 3: Dante's Awakening - Special Edition
Metal Gear Solid
Metal Gear Solid
Left 4 Dead
Left 4 Dead

1631

Total Games Played

042

Played in 2024

044

Games Backloggd


Recently Played See More

GunZ 2: The Second Duel
GunZ 2: The Second Duel

Apr 18

Binary Domain
Binary Domain

Apr 18

Condemned: Criminal Origins
Condemned: Criminal Origins

Apr 15

WRC: FIA World Rally Championship
WRC: FIA World Rally Championship

Apr 11

Colin McRae Rally 2005 Plus
Colin McRae Rally 2005 Plus

Apr 11

Recently Reviewed See More

I remember when I came across the original GunZ, it was kinda unique for the time. An online third-person shooter/hack-n-slash game with MMO elements and Matrix-style acrobatics. I know everybody loved that game for the broken and exploitable mechanics in PvP, but I really enjoyed the PvE missions as well. I could never really get the hang of the broken mechanics, but I tried! I remember one girl teaching me to do those, asking me "how many buttons do you have on your mice?" and me going "What do you mean? 3 of course" and her going "hm, that's bad". I didn't even know mice could have more at the time.

For the sequel, it seems, the devs were trying to accommodate people like me by getting rid of the broken mechanics. I mean, I never really wanted them gone, but okay. I remember playing this for 20 minutes on release lol. I still had that logged in Steam with the "last played" date being 2014.

But the truth is by 2014 nobody was amazed by an MMO-esque online shooter or by the combination of melee and range combat. Practically every game's multiplayer became MMO-esque by then. Call of Duty and Battlefield were dominating that space.

It's kinda incredible that you can still play the PvE missions in this game, but not sure why you'd want to! As a single-player game this is just horrendous. In fact by the 2014 standards I think the gameplay here is VERY outdated. They just send hordes of dumb enemies at you that are easy to mow down. This was okay for a mid-2000s hybrid MMO-ish game, but by 2014 it's kinda unacceptable. And the art-design, which I really liked in the original, is very unpleasant to me here. It's very anime with lots of oversaturated toxic colors.

For fun though, try turning off the anti-aliasing. This is probably the only game where anti-aliasing means "all the visual effects invented post 2002". Because it makes the game look like those videos that make Doom 3 run on Windows 98.

Very generic linear story-driven TPS with a bad story and a stupid voice gimmick.

It keeps pestering you with dialogue options that don't matter. You can reply to most questions with "Damn", "God Damn" or "Shit", which I don't even know what these responses are supposed to mean in yes-or-no questions, but it's pretty funny. I wish the protagonist was voiced though.

Every character is unlikeable or cliched. You can give out tactical commands, but they don't matter because the game is so linear and simple. You're basically just blasting through tunnels of enemies with occasional cutscenes, scripted sequences and boss fights (which are atrocious). The art design is very plain, the music is forgettable. There's a tacked-on upgrade system which is needlessly complicated (who wants to play tetris when choosing upgrades?), so I simply ignored it.

The AI companions are so stupid and annoying, they constantly get in your line of fire or push you out of your cover, or die and need rescuing. On this one boss fight, one of them died and the other one was like "do you wanna help him?" and I was like "No", and she was like "well, I can't!", only to change her opinion a few seconds later, when I already exposed myself to try and save that idiot, and go "do you want me to help him?", and I was like "yeah!", and she was like "ugh, alright". As a result we all got murdered. Brilliant.

The lowest form of horror in my opinion is one that relies on the sense of self-preservation, startlement and shock value. And that's precisely the type of horror presented in Condemned. Some of it was true for F.E.A.R. too, but due to the outstanding gameplay you kinda wanted to forgive that. At first I thought Condemned has a F.E.A.R. complex of "great combat, bad horror", but within 70 minutes I realized that this wasn't the case.

The combat starts off very impressive. It's difficult to pull-off a good melee combat in first-person, and Condemned is probably one of the better examples of it. And the enemy AI seems very advanced at first, almost like it's playing mind-games with you. But soon you realize that the combat doesn't really have any more tricks up its sleeve, and gets boring very quickly. Plus some issues with it become apparent. For example, it's clear that head-shots deal more damage, but it's almost impossible to have any precision in a fight. You aim at the head and end up hitting air above it. It's almost a happy coincidence when they do happen.

As for the AI, it becomes obvious that the perceived "mind-games" are all scripted, while the real AI is extremely dumb. They like hiding behind corners, and that's basically their only tactic. Which is very annoying because sometimes you KNOW the enemy is hiding there, but there's pretty much no way to avoid being hit. One time an enemy ambushed me, and after I took a couple of steps back, he decided to hide behind that same corner again like I didn't see him.

Furthermore the level design reveals itself to be extremely linear. Sometimes there's like two paths to the same room, but they usually only differ in what pointless items they're gonna have, and it's usually conduits. And these diversions are so brief that you end up exploring both paths anyway. Then there are these special doors that require a special weapon to open, and it's always somewhere around the corner. So there's basically no consequence for picking one weapon over the other, because you're always gonna find the one weapon you need when the situation arises.

Needless to say, guns are almost useless here. Most times you find them with about 3 bullets inside, which isn't worth trading an axe or a sledgehammer for them. I don't really mind having less ammo in a game like this, but what really bugs me is the in-game reason (or lack thereof) for why you can't carry extra clips. Because you carry an entire forensics lab worth of tools on you, but there's no place for an extra clip?

Speaking about the forensics, they're just busywork here. They're not some fun gameplay mechanic. They're usually just "pull out a tool, point it at something and left-click". Most games that feature forensics have this problem, but here there's so much emphasis on it that it becomes really annoying really fast.

And the final nail in the coffin for me is the movement speed. It's very slow, and you wanna hold down the sprint button the entire time, but then you keep running out of stamina. I dunno why they decided this was a good idea. Being slow does not add to horror or suspense. It just makes you feel handicapped. If the goal of the game was to make you feel handicapped, I'd understand, but you're supposed to beat the shit out of hundreds of junkies, so I don't really get it.

All that being said, the core combat is really well-done. I think, if they made it a bit more complex and let you move faster, this could really develop into a fun first-person brawler. The potential is definitely there.