The best Zelda game. All of the 3D ones suck.

Writing is pretty terrible, getting the true ending takes way too long. Soundtrack is good.

Actually has some sort of personality, even if there are a bunch of annoying instant death QTEs. The minigame levels are much more fun than the combat.

Platinum's games suck, and this one is no exception.

Pretty fun level design if you can look past the spiritual torment of playing a Ubisoft game.

Boring. Just play DKC2 again instead.

Instant death pits and spikes are the only meaningful obstacles in any stage. Gets old fast.

Astoundingly awful level design. It actually made me appreciate the original Genesis games more in retrospect, so I guess that's something?

I'd say that Sega should have let Dimps keep making 2D Sonics, but given Sonic 4, maybe they wouldn't done much better...

Wall clinging doesn't lend itself to interesting level design in the way double jumping or wall jumping does, and so the game ends up feeling really repetitive, with almost every screen just being a variant of the same cycle-based design you've seen a million times already. Just play an IWBTG fangame instead.

Farewell is pretty fun. Detailed review to come when I get all of the golden berries.

Extremely influential precision platformer that still holds up. People probably expect me to have hot takes about this game but I honestly don't. The soundtrack is great.

Basically a generic 3D action game with copy/pasted arena battles, just presented in first person. The encounter design feels incredibly arbitrary, the weapons aren't meaningfully different, and none of the monsters feel interesting to fight. I had more fun with the platforming than the combat.

(Disclaimer: I am not the target audience for this game; I've played very few FPSes to completion and actively dislike the way they control.)

Anemic character writing, sappy plot. Still, Toby Fox is a pretty cool guy, and the soundtrack is great, so I can't say I hate it.

Ugly as sin and annoying to navigate.