Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

N00b

Played 100+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Grand Theft Auto IV
Grand Theft Auto IV
Half-Life 2
Half-Life 2
Fallout: New Vegas
Fallout: New Vegas
Portal 2
Portal 2
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

153

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

I enjoyed this game a lot despite its flaws. I like the setting, worldbuilding, humor and dialogue, variety of playstyles and characters. Main story of main game, DLCs and most side quests were designed and written well enough to keep me engaged with the game. There are a lot of choice and consequence situations that effect the environment and your end game slides. Actions of the player character create a convincing reactivity around the game. As for combat, shooting and killing stuff feels fine, some guns, especially science weapons were quite fun to use. Melee weapons are OK to use and time slow mechanic is fun to use. I noticed few bugs but they were very minimal and don't get in your way while playing.
For flaws I have to say I didn't really find perks to be useful after some point in my playthrough. They didn't help me much and I didn't even notice their effect after let's say, 20th level on my long-heavy weapon oriented character. Also the the inventory system was difficult to use because every time before I was entering a combat, I had to open up the inventory look through all the names of my supplies and use the ones I needed that moment (e.g. a lotion for +10 armor rating or a drink that gives hp regen). This takes so much that it kills the momentum of the combat. Also, I didn't find the game too challenging despite playing on Hard difficulty. And I have to say the ending for the game felt a bit too rushed for me, as I was anticipating more activity on the last planet but the game ended fairly quicker than I expected. Another thing I noticed was that it's cool to have many different playstyles you can try each time you start the game but at the same I didn't find the main storyline to be fun and engaging enough to play the game 3-4 times but who knows maybe I'll play The Outer Worlds many more times...
As for Spacer's Choice Edition, the game had a rocky launch but it runs OK on PCs right now. This edition has a different color pallete than the original too, and I wasn't a big fan of it so I had to download ReShade and apply filters to my game according to my taste. This made my experience much better, but still having to do this part is a flaw for the game. This just doesn't come down to personal taste because some parts of the game without Reshade just looks so bright and exposed.

This game is great and meets today's standards perfectly by playing safe. RE4make follows the profit guaranteed AAA game rules CAPCOM already set out with current gen RE games and diminishing anything that made RE4 a special and distinctive game. These qualities include the silly humor, unforgettable quotes, the impenetrable gameplay mechanics and the grandly eerie vibe that didn't rely on darkness. RE4make plays it too safe for its own sake. I don't care much for the game, as it is JUST bringing the things that worked out for previous games. The atmosphere feels nothing like what I felt in the original, devs messed up this one, sorry. Also I don't get why this game has "stealth mechanics" or crouching or parrying because none of it wasn't needed to beat the chapters. Why am I able to block a chainsaw attack with a f** knife? Why? Oh, and some stuff's location changed for some reason I don't know, it's developers arbitrary choices probably.

RE4 was a bit nutty and fun and remake is sadly, very sane and careful. I am not a big fan of this reinterpretation but yeah, a good game on paper. I just wish it felt more like playing THE RE4.

The game is generally based around themes of American high school culture clichés and oldschool trashy zombie films, roughly stylized with comic book aesthetics. Themes were brought to life with a lot of humor and a chaotic, yet fun atmosphere.
The protagonist, Juliet is a full of life character who is a charmingly beautiful cheerleader, crazily in love (just like in movies) with her boyfriend Nick, a decent mannered handsome highschool football player. They make a great duo with their dialogues throughout the game. The couple flirt a lot and occasionally give references to pop culture music and movies just like how teenagers do in real life. The voiceactors did a great job. I liked James Gunn's writing too, although the story isn't trying to be the strongest part of this game. It is decent and good enough to fill the atmosphere.
Gameplay refreshes itself with new mechanics introduced to Juliet's chainsaw on every stage. The chainsaw feels great and combos look fascinating to the eye. Stages are designed very well and each level brings the player to a new place in town, accompanied with a boss at the end of them.
I can say production quality still live up to this date (keep in mind the resolution is 720p) despite some visual bugs and heavily jagged edges. Antialiasing could shine this game up very well. On the aging matter, I know there is a remake on the way this year. Still, I don't really trust the new approach since Suda51 and James Gunn weren't a part of it.
With personally being skeptic to a remake, I loved playing Lollipop Chainsaw and realised how much I love brainlessly chopping zombies when the game is well built with quality.