Bio

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Personal Ratings
1★
5★

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3 Years of Service

Being part of the Backloggd community for 3 years

028

Total Games Played

000

Played in 2023

000

Games Backloggd


Recently Played See More

No-one has to Die
No-one has to Die

Jun 24

Minit
Minit

Jun 17

Exit/Corners
Exit/Corners

Jun 15

Please, Don't Touch Anything 3D
Please, Don't Touch Anything 3D

Jun 08

Helltaker
Helltaker

Jun 06

Recently Reviewed See More

Finished the game, but not anywhere near mastery. Cute art, cute puzzles, cute story.

Exit/Corners is an ontological visual novel that can be completed in under 20 hours (maybe under 15 if you're speedin'). It feels much like a smaller scale 999 (from the Zero Escape series). The characters are dynamic and lovable, and their backstories are all well-integrated throughout the game. Each of the 29 chapters has an average of 1 logic puzzle, which can be optionally skipped. The hint system is built into the game flawlessly, providing in-universe hints that also reveal more about the characters and world itself. Sometime it can feel as if you need to "grind through" the dialogue before finding a useful hint, but it's an important realization to come to that every piece of dialogue IS gameplay, and can be used or considered for later reveals and world-building. For an indie game with a small team, Exit/Corners was a massive first project that hit the mark. Worth a play.

Primarily a text based game with some no-brainer puzzles and monochromatic graphics for each character. Storyline had the potential to be interesting, but the presentation of the ending(s) and reveals are underwhelming at best. Takes less than an hour to buzz through.