why are most Gamers just masochists who love subjecting themselves to unsatisfying gameplay loops. the best thing I can say about this is that it’s probably better than CS. oh also the kernel-level spyware.

very fun even before workshop support was added!

this game is exceptionally fun to watch.

incredible base gameplay mechanics, held back by a subpar campaign and little advertising on the part of fucking Mojang.

i had a dream that the characters in this game were redesigned to be more interesting. i’ve had a few dreams about this game, actually.

i don't sympathize with complaints about the lack of weapons/mutations. if there were any more you'd all be rightly complaining that it's bloat, especially since you have little choice in which weapons and, to a lesser extent, mutations you get. less is more in this case.

the only criticisms i have of this game are small nitpicks that i only hold due to how much i've played it: as mentioned before, the characters you play as could be much more interesting mechanically, and also there is a clear aesthetic inconsistency in enemy design between the areas included in the original ludum dare version and the areas added for the full release. if you notice, there are very few enemies that have a similar silhouette to the player character or hold weapons like the player character(s) do(es) in areas past the scrapyard, beyond IDPD pigs. i hate that shit. the robodogs in the frozen city should be anthro, god damn it.

exceptionally boring after you've completed the game once.

probably the only roguelike I’ve been able to thoroughly get into. incredibly tight gameplay when compared to other roguelikes due to the game cutting out a lot of the fluff through the magic keys of “O” and “Tab” and the game’s general design philosophy of removing pointless bloat. though I’d be lying if I didn’t say that I missed half the shit they remove. re-add hill giants.

This review contains spoilers

the best metroidvania. main gameplay is standard fare with a very tight atmosphere but the post-game is just insane (and also has an incredible atmosphere) and puts this game into masterpiece territory. a sequel is on the way!

why do people like this? one of the most boring and derivative metroidvanias i’ve ever played. does nothing new and does everything worse when compared with its contemporaries. the art style is nice i guess? but there is little to no aesthetic variance between areas, so it gets old very fast. people who liked this just haven't played other metroidvanias lmfao.

it’s ok, as far as metroid clones go. world design is incredible, obviously.

campaign mode—which should be the main attraction, because it’s easily the most entertaining—gets boring after a while, but hopefully that will change by the time the game releases. this is definitely one of those games which benefits from an abundance of content and what in any other game would be considered "bloat". more is definitely more here.

EDIT: definitely changed at least a bit. there's proper character progression now.

easily better than the first game despite some admittedly flawed level design.

bizarrely enough has (or had, idk) an incredible modding scene?

between the hilariously high input delay, joycon drift, all the characters being nearly identical, the game’s movement and system mechanics being designed for “casual” play making it have an awful game feel (surprise surprise, removing player agency for “casuals” and adding a bunch more endlag for no reason just makes the game less fun for everyone), and probably several other things, this is probably one of the least fun party games i’ve ever played.

it also sucks as a competitive game/sport, but post-Melee smash is just so dull in that department it's barely worth mentioning. 64 and Melee were just accidentally good.

1 star off due to the scaling on Chaka’s custom combo. game looks fucking gorgeous.