126 reviews liked by newtontlod


esse jogo é tão incrível que sempre que é possível eu dou uma entradinha só pra apreciar a obra de arte que ele é. facilmente top 5 jogos da minha vida, amo incondicionalmente.

Third semester makes the character so much better

persona 5 royal.. man where do i begin with this game? seriously there's nothing that can be said that wasn't already said by others. in my opinion, this is the best rpg i have ever played. not just in gameplay, but just in EVERYTHING that makes this game amazing!

first let's start with the story, the story is an absolute masterpiece! the phantom theifs are such amazing characters, and the ongoing plot is so engaging! the royal segment is peak writing and i can just ramble on and on about how good the story is!

the gameplay is really fun and engaging! it's easy to get into and really complex, with how many personas you can fuse, weaknesses you can exploit, items you can equip, and so much more!

the soundtrack is GODLIKE, every single piece is just a joy to listen to that can either be background music, or just a really bombastic song to listen to in your room. it's so goddamn good!!

the social links are awesome! i don't hate any of the social links here and they're all pretty great! would definitely recommend checking most of them out!

the game itself looks really damn beautiful, the atmosphere of shibuya is captured perfectly here and the artstyle, the ui, everything just screams REBELLION! i love it!!

THIS game is what people would call a comfort game. this is my comfort game. i can always comeback and play the game again and never get tired of it.

persona 5 royal is a masterpiece and i absolutely recommend whether you're familiar with the franchise or not. pLEASE play it!!

My wife and I are shelving this, not because we're sick of it after several weeks of constant play, but because we're so willing to sink more and more time into it. At some point I've gotta play other games!

Bolting a city-builder onto a roguelike superstructure is a clever concept, but it's not without risks. A single game of most city-builders is a long endeavor, often taking multiple days of play and feeling like a complete experience in and of itself. How then do you strike a balance where each game is lightweight enough to play multiple in succession, but they still retain the long-term experiential arc that's core to the city-builder genre?

Against the Storm manages this spectacularly, targeting each individual settlement somewhere between three to five hours, depending on the difficulty level and the player's experience. It ends up working out most of the time so that just as you get the highest level of technology up and running, it's time to start getting those last few Reputation points and finishing the settlement. It's just shy of rushed, the perfect amount of time to add the extra challenge of figuring out when to switch focus from sustainability to a sprint for the finish.

Because the player is doing many more cities from the gound up than they would in other city-builders, there's another risk that the play would grow stale. The game avoids this through several layers of clever randomization which combine to push different settlements in different directions. Each settlement is placed in one of a handful of different biomes with different resources readily available; you have a different subset of the five species in your settlement, each with their own strengths and desires; and most crucially, you can only choose from a limited set of building blueprints.

I think the building system is the most inspired part of this game. Most buildings exist to process raw materials into outputs. Each building has three recipes: for example, you can make flour out of grain, roots, or mushrooms. You can make biscuits out of flour plus herbs, berries, or roots. The core ingredients are always the same, but different buildings have more or less efficient recipes for different products, as well as different sets of recipes.

This simple concept causes an incredible amount of variety between runs. If you get a Rain Mill blueprint (excellent flour production but only poor recipes otherwise) you'll know you need to prioritize buildings that make baked goods. But if you get the Press (poor flour production but excellent oil), you'll be able to make a few biscuits but you shouldn't make it a pillar of your settlement. The ramifications ripple out to make each run feel genuinely unique and improvisational in a way even the best roguelikes often struggle to achieve.

The meta-progression helps with this. Each game exists as part of a larger-scale run called a "cycle", which will often contain six or more separate settlements, working towards a final extra-difficult settlement that unlocks the next difficulty level. The cycle system means that you're strongly motivated not to just give up on a settlement that isn't set up for your preferred strategy without damaging your larger-scale progress. Every settlement is important, so every strategy has to be considered.

Memento Mori, Memento Vivere.

O jogo que ta faz Valorizar a vida

Persona 3 Reload é o remake atualizando o jogo com mecânicas e gameplay de turno maravilhoso de suas sequência 4 e o excelente Perosna 5, com modelos de personagens expressivos e lindos mas matendo a essência do original. Com novas versões da trilha sonora, que deixa a vibe do ambiente e vida escolar incríveis e na hora do combate totalmente empolgante como por exemplo a trilha nova It's going down now.

Mas talvez o mais importante a história de Persona 3 é maravilhosa, temas sobre morte, sentido da vida e o inevitável fim, que exploram e desenvolvem personagens de uma forma que deixa eles muito reais e humanos, fazem você se apegar as esses personagens e refletir sobre a vida, Persona 3 Reload é um excelente Remake e um jogo que te emociona de uma forma apaixonante.

Couldn't get invested enough in this game's story, mainly due to the overall lack of subtlety and cartoonish-ness of the characters, to justify spending 40+ hours with it; however, the combat system is incredibly unique and fun.

The "fixed" version of 2, this one swings for the fences with some set piece-y bosses, alternate routes and secrets, and a pulpy, paranormal flavor injected into its World-at-War cartoon antics. Far from perfect, but my personal favorite for sure.