This review contains spoilers

As a game, this is almost unbearably grindy and obtuse. As a piece of art evoking the experience of poverty, of course, the grindy obtuseness is part of the point--but I'm not sure it's all that effective as an art piece, either. It seeks to undermine expectations about the arc of a video game by providing the context of adventure without any of the actual mechanics, but ultimately it asks the player to perform quests, collect items, and even do a bit of light dungeon delving. It presents a world that seems to be inescapable and governed by incomprehensible luck as a mirror of poverty, but then it provides a formula for fixing your own luck and (depending on how you interpret the ending) possibly escaping the cycle. The demands to be game-like, to have an arc the player can complete, are inherently at odds with the point the game is trying to make and I think it suffers for failing to resolve that contradiction.

Reviewed on Mar 29, 2021


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