I can't believe it's taken this long for Western AAA to learn what a time loop is. Majora's Mask came out in 2000. Moon was 1997. Fuck, Groundhog Day was 1993!

I'm glad the eventual result was turned out so well, though. Deathloop is so smart in so many ways. The interweaving of cause and effect, setting up dominoes and watching them fall, that forms the core of the main plot is as meticulously precise as one would hope. (To be honest, if you can't execute on that well you have no business making a time loop game in the first place.)

Even more impressive is the way it exists in dialog with modern game conventions: it has DNA from roguelikes, soulslikes, shooters, and of course Arkane's hallmark immersive sims (which feel almost like practice runs for this game). Plenty of games throw in the latest trendy mechanic, but what sets Deathloop apart is how integral they all feel--again, how smartly the game takes exactly what it needs from each genre and fits it into an incredibly cohesive whole.

Reviewed on Sep 27, 2021


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