This review contains spoilers

Another pretty good game from Chilla's Art! This team are masters at creating and paying off tension. So many indie horror games rely heavily on jump scares, but Chilla's Art know the diminishing returns that come from that method. The dog barking at you after a creepy and tense bike ride, and the ghost near the end of the game were both great scares.

Chilla's Art games can feel a little underbaked at times, and they often bite off a little more than they can chew thematically (this game's handling of sexual assault doesn't quite work, for example) but they stand head and shoulders above most of their contemporaries in the indie horror space. We are truly blessed to get a new game from them every 6 months or so. I'm already looking forward to the next one!

The first two thirds of this game are masterfully designed! The levels are tight, devious little puzzle boxes that make endless speedrunning optimization almost compulsive. As it comes to a close the way forward in each level starts to get fuzzier, and the game starts to feel tedious.

The writing and narrative was definitely the weakest link. Every character is the weird guy at work that talks about twitter beef in real life. There's entirely too much of it too.

Hey, this game is good actually! It absolutely doesn't deserve the constant hate it gets online. The character designs and world are great, and the cut scene direction is excellent. The platforming can be a little imprecise, but it makes up for it with a crazy variety of play styles. The sense of humor the game has is great too, especially when it's at the players expense!

Each level in this game is better than EVERY level in 64. I’m completely baffled that this is considered the lesser game!

This review contains spoilers

This game is really good! While it shares DNA with the other Team Silent games, it sets out to be something different. Where the other games in the series to come after tried to recapture the feel of the first two games, this game strikes off in its own direction. Its structure makes inventory management part of the tension, and allows for some truly terrifying set pieces in its varied locals. The back half has you on an escort mission without random, cheap fail states, but disturbing impact on the story and atmosphere. Silent Hill 4 feels like what happens when a great team with years of experience working together set out to make something new and different.

A great little strategy game! It's pretty rare that I finish a game and want to play more, but that definitely happened with Death Crown. The RTS gameplay is paired down to an elemental level, giving you the experience of a good match in just 5 or so minutes.

Moon is an incredible game. Every screen of the game is dripping with creativity and detail. The characters are vibrant and full of personality. The dialogue is legitimately funny (which is all too rare in video games). It's a scathing critique of the insidious ideologies that we so often accept as gamers, but instead of just chiding us for that, it shows us the real solution. Moon asks us to love others, to broaden our interests, and perhaps most importantly, to shut off the game and go outside.

Plays like RE4, without the things that made that game special. Also, it's astonishingly racist!

A short horror game dripping with atmosphere. It starts with the mundane horror of a tense walk through a dark neighborhood on your way to work, and escalates to something more tropey. It's not groundbreaking, but it is well worth your time.

I just finished a quick playthrough of the Dark Brotherhood storyline with a bunch of mods installed, including the alternate start. There's so much potential for role playing in this game when you completely remove yourself from the main story. I was much more invested in the narrative I came up with for my character than I ever have been about being the Dragonborn. Playing this way helped me appreciate how compelling the world of Skyrim actually is.

Unfortunately this game bungles some good ideas by leaning too hard into ra ra American nationalism. It wants to delve into important themes, like the USA's long history of institutional racism, but can't really stick the landing because BJ is at his very core a patriot. This game recognizes that racism is deeply ingrained in American society, but thinks that recognition is enough.