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Picked this one up during the summer sale because the art style looked fun, and that art style is what kept me going for all 6-ish hours I spent with it. Lets get this out of the way: the combat is boring. Its a little exciting in the first area, but becomes tedious by the second. I understand its purpose in setting a tone in the game, but those last 2.5 bosses are horrible.
The FMV stuff was pretty charming, even if it got a little too "whimsical band kid" for my taste.
The FMV stuff was pretty charming, even if it got a little too "whimsical band kid" for my taste.
Not as huge on this one as I was the other 2. The decision to do a lot of smaller weirder levels doesn't pay off as well as 2's direction of larger levels with more to do did. A few of the experiments pay off (Berlin in particular is genius) but some of them come off as slightly forgettable (Mendoza) or downright miserable (Chongqing). The increased verticality of the environments is great though and provides more opportunities to find creative solutions to the challenges presented.
I don't care for the added emphasis on story either. All I need for a Hitman plot is for you to tell me who the people I'm killing are and why I need to kill them. Agent 47 and Diana Burnwood are not characters that I care about.
I don't care for the added emphasis on story either. All I need for a Hitman plot is for you to tell me who the people I'm killing are and why I need to kill them. Agent 47 and Diana Burnwood are not characters that I care about.
RoboCop: Rogue City is like a really good PS360-era game that you recommend a little too enthusiastically to people because you have to convince them it isn't garbage. I don't think this still has a demo up, but this is 100% a game that you need to play to understand; playing the demo on PC and completing the first level was what immediately sold me on this. Tromping through a television station while dismembering 80s movie punks with the RoboCop theme blaring, hearing that beautiful thunk thunk thunk while RoboCop stomps around, smashing a door off its hinges and putting 3 bullets in the heads of a bunch of punks in slow-motion...nobody is making mid-budget games like this anymore. As a 10-15 hour not-too-frilled shooter, this is a certified Good Ass Time.
The boss fights, however, suck. They don't come up very often and all but the final one have the good taste to be trivially easy, but they are miserable the entire time you have to spend unloading 10000 bullets into an ED-209.
The boss fights, however, suck. They don't come up very often and all but the final one have the good taste to be trivially easy, but they are miserable the entire time you have to spend unloading 10000 bullets into an ED-209.