A very cute and fun game that perfectly captures the 8-bit Mega Man feel. It's quite short (you can beat it in a half hour), but it's sure to give any fan of the blue bomber a good time.
It started out as a Flash game, but fortunately, the game was preserved and is still playable, instead of becoming a statistic of the Adobe Flash Player graveyard.

The infamous crowd-funded spiritual sucessor of classic Mega Man that turned out to be a huge disappointment, and that ruined the reputation of mr. Keiji Inafune. We've all made the jokes a million times already (cry like an anime fan, pizza explosions, it's better than nothing, etc.) But hey, anybody can look past a shitshow rollout/development is the end result is a solid game, right?
There is absolutely nothing here that hasn't been done better in other Mega Man games. While the core gameplay remains the same jump/shoot side-scrolling style, the new dash mechanic used to finish enemies and harm bosses is something I've always felt slows the game down and makes it less fun. A rather lame attempt at giving the game its own identity, despite its obvious ties to Mega Man. The music is absolutely boring and forgettable, the graphics are dull and lifeless, the voice acting is atrocious (not even "funny bad" like in Mega Man 8 or X4), and the overall design is so lacking that it truly feels like the game doesn't understand what made Mega Man appealing in the first place.
It was so ironic and beautiful seeing a project fueled by the extreme hatred against Capcom fail this hard and become a laughing stock, and then see the villain "Crapcom" live long enough to see itself become the hero with Mega Man 11. I hope we've all learned something here.

If the idea of a Sonic-themed RPG sounds like a bad idea to you, this game is to blame. A bizarre presentation of horrible character models and animations against ugly backgrounds, the use of nothing other than the touch screen to control everything (even things that could be easily assigned to buttons, like menus), a battle system that works like a more punishing version of a rhythm game, where missing one note will cripple your entire action, a dreadful soundtrack with the most boring and lazy MIDI files you will ever hear, and weird implementation of a dialog tree system where you can turn Sonic into the biggest asshole you will ever see.
I know some people still wish for a good Sonic RPG, but we all know how this franchise works. If a new concept for a Sonic game isn't a home run from the very first attempt, they will simply kill that concept out of fear of failure, instead of giving it another chance and hopefully improve upon it.

Bubsy: The Woolies Strike Back is the textbook example of a soulless video game. A game with absolutely nothing special to write home about. The music is average, the graphics are mediocre, Bubsy is every bit as difficult to control as before, his voice is more annoying than ever (though you can turn it off, so that's good I guess), and there's so little content here that it really makes you wonder what was the development process behind this thing. Should we not even bother to put in the effort because we're already counting on Youtube reviews, ridicule and memes as our primary source of exposition? Should we make a game so boring and effortless that it makes the previous Bubsy games look like masterpieces in comparison? I can just imagine the developers laughing at all the cries of "Who asked for this?" all over the internet.
I hate memes.

Another one I have a love/hate relationship with. I can definitely praise the awesome music, some of the visuals (the ones that don't glitch out), and the fact that you have all 4 turtles at your disposal at all times, each with their own abilities and health bars, assuming you don't lose any of them, which is near impossible.
That leads into the big problem, the relentless difficulty, with some stages throwing an absurd amount of enemies and stage hazards at you, which just screams trouble when you have this huge of a hitbox. Not to mention, the infamously unfair moments like the underwater countdown or the huge gaps in the sewer. I refuse to believe that half of the people who played this have even made it to the Technodrome.
The programming is also quite messy, with frequent collision hiccups, slowdown and sprite flickering, which only makes me hope the game isn't going to crash at any given second, thus only worsening my experience.
This game will probably be best enjoyed only by hardcore TMNT fans (I'm not) willing to put up with these insane challenges.

In the words of a wise man "A delayed game is eventually good. A bad game is bad forever." Sega insisted on the 15th anniversary deadline to release this abomination, despite the game not being ready for release. This dumb attitude cost Sonic's entire reputation as a gaming icon, and this game (which is bad forever) is to blame for that.
On the laundry list of problems, there's the hideous character animations and models, boring level design, infuriatingly long and tiresome levels, collision detection that only works when it feels like it (mostly to your disadvantage), embarassingly extensive load times, annoying voice acting, outright broken controls for every character, and a story that feels like a piece of fanfiction written by a 5 year old (the kind of stuff they would feel embarassed by looking back as an adult). Sure, most people don't play Sonic games for plot, but this one shoves the plot in your face so hard to the point where it's hard to ignore, especially when it's this bad.
The only salvageable thing is the soundtrack, but even it is nowhere near the best in the series. Good music can only do so much for this programming nightmare.

Fantasy Zone's mechanic of buying power-ups and blasting enemies works surprisingly well in a Pac-Man-esque maze setting. That difference alone might be enough for most people to think of it as not significant as other entries in the series, but I consider it a high point, as it's just that much fun to play.

It seems like some franchises are not meant to cross over with anybody. Mortal Kombat is one of those franchises. For example, that Street Fighter x Mortal Kombat crossover that never was. Why didn't it happen? Because nobody wants to see Chun-Li being sliced in half by Kung Lao. Applying it to this game, nobody wants to see Wonder Woman having her spine pulled out in a bloody mess.
So if we can't have the DC characters being mutilated in a Day of the Dead-level bloodbath, then tone down the gameplay and fatalities until there's barely any violence. But, it's still a Mortal Kombat game, and what is MK without the violence and blood? Plus, there's nothing in this game that hasn't been done better in previous MK games.
Never mind the fact that it's DC, it could have been anybody else and it wouldn't make a difference. I love my crossovers fun and wacky (Capcom vs. SNK, Marvel vs. Capcom, etc.), but this doesn't feel like it's even trying.

The tryhard edgy Arkanoid clone that I loved and spent so many hours on as a kid when I discovered it through Miniclip. The fun I had making stupid crap on the level editor is one I'll never forget.

Flying around in the rat-maze city of Townsville. Button mashing your way through boss fights with little to no thought. Collectibles that don't do anything. These were the ingredients chosen to create a mediocre PPG game. But VIS Entertainment, accidentally, added an extra ingredient to the concoction: Unfunny jokes. Thus, Relish Rampage was born!
We get it, Mayor. You like pickles.

Considering Sega's fetish for bringing Classic Sonic back, it is odd how they choose to ignore the existence of Classic Amy. Why not bring her back? She's so cute, and the Sonic Advance gameplay style fits perfectly for the Genesis games.

The most appropriate way to turn the Jackass series into a video game is through a minigame collection, with each game representing a stunt. As is the case with any minigame collection, some of the games feel like they were made on a single Sunday, but the ones that work are legit fun and hilarious. It's amazing seeing how the wonders of video gaming can make cartoony, absurd stunts even more cartoony and absurd.
Also, why does Knoxville's game model looks barely anything like him?

I can just imagine Penn and Teller laughing their asses off at the prospect of people working so hard trying to get the high score on this thing and win the bus trip to Las Vegas. You can't pause the game (because you can't pause your life, hardy har har), so imagine going to the bathroom or getting something to eat. It's not like bus drivers are superglued to their chairs anyway, so what's the point of not being able to pause?
Maybe plants can beat this game with no problem.

Not having these characters from the comics/cartoons in actual Sonic games is such a waste. Why care about lame ass Big the Cat or Charmy, when you have a badass like Bunnie Rabbot? That's where the wonderful world of ROM hacks comes in.

Seeing Keanu Reeves punch out waves of bats and flying books while squatting sure is hilarious. But only when I'm not playing this clunky snoozefest of a game.