patchwork
Really nice atmosphere, enjoyed taking pictures.
Could have used a sprint toggle since you want to sprint nearly 100% time which hurts to hold down after a while. Not sure why there was a crouch toggle but no sprint toggle actually, crouching is barely used.
I walked halfway across the map between two crime scenes several times before figuring out that the word clouds were a gameplay mechanic and not just telling you to find something, so that was annoying.
Final twist was just OK.
Could have used a sprint toggle since you want to sprint nearly 100% time which hurts to hold down after a while. Not sure why there was a crouch toggle but no sprint toggle actually, crouching is barely used.
I walked halfway across the map between two crime scenes several times before figuring out that the word clouds were a gameplay mechanic and not just telling you to find something, so that was annoying.
Final twist was just OK.
idk wtf was going on at any point
2018
obviously made for kids, but pretty funny anyway
2008
god, a sequel to this could have been so good
recommended to get galactic adventures as well and then add mods
recommended to get galactic adventures as well and then add mods
2020
Enemies can't jump or climb so you become invincible by standing on rocks
identifying what animals are nearby by musical motifs was interesting and i liked the atmosphere but a bug erased all my game progress :|
boat building is nice, though it's weird that decks only have the same amount of item space as hulls.
identifying what animals are nearby by musical motifs was interesting and i liked the atmosphere but a bug erased all my game progress :|
boat building is nice, though it's weird that decks only have the same amount of item space as hulls.
2015
banger soundtrack and theres achievements for opening a clock app, hacking a clicker game to give yourself infinite points and swearing in an email.
who cares if forkbombing someones computer with a single command called "forkbomb" isnt """realistic"""
there is a story but youre really gonna be playing it for the missions and gameplay style
who cares if forkbombing someones computer with a single command called "forkbomb" isnt """realistic"""
there is a story but youre really gonna be playing it for the missions and gameplay style
2013
nice incremental game. there arent a lot of "clicker" games that invite replaying but i come back to this every now and then.
awesome concept and you can possess a cat
having to manually walk through the open world city to get to locations was fucking annoying
having to manually walk through the open world city to get to locations was fucking annoying
2012
if you think those puzzle desks with 15 hidden drawers are super awesome. this is the game for you
2016
love the atmosphere and the characters felt nuanced. some elements to the ending felt kind of handwaved in favour of cool ghosts stuff but w/e thats ok
the dialogue mechanic is interesting since you choose when to speak, not just what to say.
the story associated with the collectibles is fun.
the dialogue mechanic is interesting since you choose when to speak, not just what to say.
the story associated with the collectibles is fun.
2000
Fascinating IF classic where the truth of the story changes.
2016
pretty :)
absolutely beautiful world.
absolutely beautiful world.
2019
super fun puzzles that are really intuitive but still make you feel huge brain
2018
2021
had fun fishing, especially in local co-op when we busted out the sea shanties playlist.
the controls are kind of weird, though, with 'confirm' being different buttons in different menus and stuff like that which meant you never really got used to it or got into a flow.
the quest progression was also confusing. there'd been a spot on my map marked as a quest for several in-game days that i could not get into the building for, only to look it up and find that that quest couldnt be accessed yet. sooooo why did it have a marker..?
what story i played was alright and the 2d art style was super charming even if i didnt like the 3d/overworld style much.
the controls are kind of weird, though, with 'confirm' being different buttons in different menus and stuff like that which meant you never really got used to it or got into a flow.
the quest progression was also confusing. there'd been a spot on my map marked as a quest for several in-game days that i could not get into the building for, only to look it up and find that that quest couldnt be accessed yet. sooooo why did it have a marker..?
what story i played was alright and the 2d art style was super charming even if i didnt like the 3d/overworld style much.