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okay, I’m actually struggling a bit when it comes to the rating, as i do have a few issues with this title. at least when it comes to the gameplay. for example the whole mind palace thing is a neat idea of structuring the events for the player and you really get a sense for how saga thinks. but it requires 0 skill. it doesn’t matter if i know which picture belongs to which headline. the only thing that happens is a dumb comment from saga. in deadly premonition you don’t have a system like that, but the game asks you out on the events that took place in the previous chapter. it’s not a big deal but requires at least some attention to the story.
another downside is the combat. i like, that the game goes more in a survival horror direction, but it never really does anything with it. there are only a few enemy types and there are barely any encounters that check your skill or require a smart usage of your limited resources such as the re2 remake. in that department, i just see a lot of room for improvement, which is weird, because remedy games usually have a solid combat. even the predecessor wasn’t perfect at all but offered more encounters.
as negative as this all may sound, it doesn’t change the fact, that this game might be my second favorite of the whole year. and this is because of the amazing writing. i definitely didn’t understand everything that was going on, but i think its way more important to pay attention to the meta commentaries the game has to offer. it’s so full of smart references and talks about so many interesting topics.
it is heavily inspired by twin peaks the return which you can tell at any given moment. obviously, it doesn’t reach the genius of the return, but it still has so many new and interesting characters. saga for example is amazing and tragic at the same time.
on top of that, the game is charming af. let alone the lunch boxes make you smile every time you read the silly note they leave. the puzzles in general are never too challenging but feel logical and are fun to solve. visually this game is a dream as well. the way it works with lighting and how effortlessly it looks when you change your environment is pretty stunning.
one of the most beautiful photo-realistic graphics i have seen so far. great art direction.
yeah, i'm pretty much in love with alan wake 2.
i got so immersed in this world, that i have read every script page, watched every tv spot and so on. it’s all so well made (besides the annoying bugs such as sound glitches). if this was a movie it would have been produced by a24, just because it’s so insane and unconventional and thus won't be enjoyed by everyone. some might expect clear answers to all the questions and don’t care about meta story telling (which is totally fine) and some might expect more action. but i personally am amazed to see how boundaries get pushed and the medium going into new directions.
another downside is the combat. i like, that the game goes more in a survival horror direction, but it never really does anything with it. there are only a few enemy types and there are barely any encounters that check your skill or require a smart usage of your limited resources such as the re2 remake. in that department, i just see a lot of room for improvement, which is weird, because remedy games usually have a solid combat. even the predecessor wasn’t perfect at all but offered more encounters.
as negative as this all may sound, it doesn’t change the fact, that this game might be my second favorite of the whole year. and this is because of the amazing writing. i definitely didn’t understand everything that was going on, but i think its way more important to pay attention to the meta commentaries the game has to offer. it’s so full of smart references and talks about so many interesting topics.
it is heavily inspired by twin peaks the return which you can tell at any given moment. obviously, it doesn’t reach the genius of the return, but it still has so many new and interesting characters. saga for example is amazing and tragic at the same time.
on top of that, the game is charming af. let alone the lunch boxes make you smile every time you read the silly note they leave. the puzzles in general are never too challenging but feel logical and are fun to solve. visually this game is a dream as well. the way it works with lighting and how effortlessly it looks when you change your environment is pretty stunning.
one of the most beautiful photo-realistic graphics i have seen so far. great art direction.
yeah, i'm pretty much in love with alan wake 2.
i got so immersed in this world, that i have read every script page, watched every tv spot and so on. it’s all so well made (besides the annoying bugs such as sound glitches). if this was a movie it would have been produced by a24, just because it’s so insane and unconventional and thus won't be enjoyed by everyone. some might expect clear answers to all the questions and don’t care about meta story telling (which is totally fine) and some might expect more action. but i personally am amazed to see how boundaries get pushed and the medium going into new directions.
blown away by it rn.
i know, some might this rating consider a crime.
and i understand that. because there is nothing inherently wrong with the game. and i actually enjoyed my 20 hours with the game until i realized that it just is not my thing.
i mean on the surface it sounds exactly like the game i would i enjoy. you explore a world and in every corner, there is a secret that will blow your mind? sounds fucking amazing.
but compared to other games like totk or elden ring, that i really enjoy, that do the same thing, there is just nothing in between. i dont feel like for one second in the game i can just run around, soak the atmosphere in and chill out.
in baldurs gate 3, there is an interesting and optional dungeon EVERYWHERE. and if there is no dungeon to explore, then there are 1000 npcs running around that you can talk to.
and the issue is, that im not interested in 90% of the games dialogue. i am not the kind of player that reads through every text message, through every line of dialogue and thinks carefully which option to choose.
so i'm glad, that the game is doing what it's supposed to do, for most people. and i understand why it's blowing up so hard right now. i mean, it looks gorgeous too. besides the character models that sometimes look like bad cosplayers.
but anyways, maybe i will keep playing it and enjoy it more.
so far the dog is my favorite aspect about the game.
and i understand that. because there is nothing inherently wrong with the game. and i actually enjoyed my 20 hours with the game until i realized that it just is not my thing.
i mean on the surface it sounds exactly like the game i would i enjoy. you explore a world and in every corner, there is a secret that will blow your mind? sounds fucking amazing.
but compared to other games like totk or elden ring, that i really enjoy, that do the same thing, there is just nothing in between. i dont feel like for one second in the game i can just run around, soak the atmosphere in and chill out.
in baldurs gate 3, there is an interesting and optional dungeon EVERYWHERE. and if there is no dungeon to explore, then there are 1000 npcs running around that you can talk to.
and the issue is, that im not interested in 90% of the games dialogue. i am not the kind of player that reads through every text message, through every line of dialogue and thinks carefully which option to choose.
so i'm glad, that the game is doing what it's supposed to do, for most people. and i understand why it's blowing up so hard right now. i mean, it looks gorgeous too. besides the character models that sometimes look like bad cosplayers.
but anyways, maybe i will keep playing it and enjoy it more.
so far the dog is my favorite aspect about the game.