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Played in 2023
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OST slaps, as usual, and the boss fights are surprisingly entertaining, even challenging.
Besides that, the game's limited movement options, the disfunctional controls and the terrible 'just-go-forward' level design truly undermine what could be a bare-minimum, decent experience.
Entertaining game, with a compeling, emotional story, adding a heart-warming twist to the course of events of the Calamity and a more complete, touching perspective on Link's, Zelda's, and the Champions' backstories we've known from Breath of the Wild.
It starts off kinda slow and sloppy, but as the story progresses, the game gest more and more fun, challenging, addictive. Its soundtrack is off the roof, detailed to each moment of the battles on this epic adventure. The characters had a reasonably varied playstyle among them. On the one hand, it gave the sense of uniqueness, matching each of the Champions personalities; but on the other hand, some of the playable characters added to the roaster had, somehow, a poor, boring and ineffective moveset.
On the negative side, the game feels unnecessarily long, not only because of its exaggerated number of side quests along the way, but especially after the final mission. I mean, the last challenges were a real test and gave a true sense of accomplishment; but, when it comes to the rest, it was slightly annoying having to fight the very same foes over and over again, in repetitive stages. Plus: the camera work is terrible when locking onto enemies.
Well-written and compelling story, with an amazing finale (and build-up that led towards it). The characters are unique and have a fascinating development, which gets the player more and more fond of them during the adventure.
When it comes to gameplay, it was a hell of a fun ride. Quill's and the team's fighting mechanics work like a charm and every single battle, as hard and challenging as it could get, turns out to be super entertaining, with multiple possible outcomes within each one's style.
Boss stages were one of its weak spots, though - could've had a more challenging and different tone from the rest of the fights. The final extra "boss" (?) also seemed a bit rushed and could've been better explored, but it's understandable after the relatively long "official" final boss fight. It also had an epic cinematic finale that made up for it and stood up for a truly amazing videogame.
(Note: for the PS4, the game had some reproduction issues, like minor glitches or even severe FPS drops, from time to time)