A game that's in a constant state of switching between good, bad, and mediocre. Part of the disappointment was my fault for having specific expectations unnecessarily.

The Bad: Mediocre platforming (in a game that's primarily platforming, getting stuck on corners should be unacceptable), too much backtracking. Also like, the game has a system where you can choose to kill enemies and if you don't they thank you for not killing them. But they very actively discourages you from sparing enemies because you get less XP from this and the only way to spare them is to bribe them with your money. And it won't work on lots of enemies. Weird.

The medium: The writing is not particularly amazing, (by the numbers, then at the end we're told our player character has changed but haven't seen any of that growth at all). First twist feels kinda meaningless. The levels are a little too long with infrequent save points.

The good: The ending is fantastic, I wish more of the game had felt like it. I think some of the gags are very cute and enjoyable, and I enjoy the hub world a lot. Everybody loves a good hub world.

Last notes: Anybody else think its kinda weird the game has literal monkeys who dress like indigenous caricatures and are called savvages by one of the protagonists??? That's weird right.

(I played this game 6 months ago this is just a recollection of my thoughts)

Reviewed on Feb 05, 2023


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