Compulsive, but not engaging. It's a skinner box with flash graphics - it's depressing that it's been as influential as it is.

But I guess Ian Bogost proved already that all people really want is Cow Clicker.

that looks like a homing shot

be careful sonic

(The last boss is so bad I uninstalled the game without finishing it. Rest of it was okay).

Honestly, worth it just for the gorgeous animation.

Funny, imaginative, entertaining, and full of stinky puzzles.

The story and the writing start off strong, and the changes to the combat from X were interesting - but there are far too many large, uninteresting dungeon areas to trudge through. Also, peeking at spoilers, it looks as if most of what I like about the story is abandoned anyway.

A harsh rating, I guess, but I didn't enjoy a single second of my time with this one, so it seems fitting. A mind-numbingly dull and repetitive shooter that embraces the worst aspects of rogue-like design.

I made it to the last mission, but I got stuck on a climbing route where I couldn't see the path forward... and I just didn't care to keep going.

It's not a terrible game, but it's a terribly forgettable one.

One of the best FPS single-player campaigns ever, I find myself replaying it roughly once a year. It's short, the titan parts aren't as fun as the on-foot shooty bits, and the story is kinda whatever - but it's just so damn fun.

I guess there's a multiplayer too, but who cares.

It's a bit slim overall, and the throwing is kind of broken - but this is just fun as hell.

I love detective games, and I love a sci-fi, so a sci-fi detective game should've been right up my alley... and it was!

This is an excellent adventure game that skips the usual point 'n click puzzles in favour of the player needing to investigate and interpret clues. There are also several branching decisions that actually present some difficult moral choices. However, the game is short, leaving it feeling too limited in scope to give proper impact to the story it's trying to tell. Still, it's solid stuff.

2018

I stopped playing this at the 10 hour mark after becoming bored with the repetition, and even after a break I have no desire to come back to it.

Hades makes a strong first impression with its high quality art and voice acting, but the gameplay has neither the variety nor the systemic depth to justify being a roguelike. You are simply grinding through the same levels, same enemies, same bosses - over and over and over - just to get drip-fed a little bit of story or horny dialogue.

Ultimately, the roguelike structure only serves to obnoxiously pad out the game's length. It takes a short, entertaining button-masher and stretches it out to a lengthy, gossamer-thin grindfest. I can put up with a lot of things in games, but I just can't abide boredom.