this game has an incredible amount of style, and pretty decent substance. the gameplay and music are phenomenal, and the art and humor are very charming.
i will say that, for a game that is so explicitly inspired by undertale, it lacks some of the heart. the story's a lot bleaker and less well-rounded. however, i've only gotten one of the several endings, so maybe it goes in some more interesting directions? either way, it's still totally worth a look!

technically a polished game, with a nice running theme about job anxiety within capitalism, but that's the nicest i can really say about it.
i truly hate to say it, but it's...cringe. the writing, dialogue especially, is just so bland and twee, and the jokes never land. the art is not exactly bad, but i find it off-putting. it seems like the devs thought they could ride the wave of "wholesome queer western vn with a schtick" without putting anything interesting into it. droves of cheerful, monocultural queer people with very palatable problems is not the representation i personally am looking for.
my complaints are entirely subjective, and i know a lot of people love this game, but i think it's kinda basic at best and cynical at worst.

wandersong seems incredibly simple and wholesome upfront, and though it never entirely loses that, it gets rly interesting. it subverts gameplay and narrative expectations in clever ways without seeming above it all. it feels great, looks great, sounds GREAT, and leaves your brain and heart satisfied.

this game is my house. i live here. all the caves using the same map is a feature, not a bug.
in all seriousness, i think this game has one of the best story arcs out of any game i've ever played. it's a poignant drama about one rag-tag group of outsiders in one horrible, amazing city, and how they all affect each other. it's got some clumsy aspects, and they clearly ran out of time for some things, but overall it feels good to play, looks good for its time, and conveys its story spectacularly.

this game rules, too bad they didn't make any other games in this setting.

i think "wow, cool robot" is apt descriptor for my experience with this game, because despite it being about a capitalist dystopian hellhole, it makes me feel at home. i'm a huge sucker for isometric rpgs, cool home bases, and rag-tag found family party dynamics. i just love being in the world of srhk, and suggest everyone check it out.
big caveat: the dlc expansion is GARBO. totally sucks. it has some fun moments, but it flushes the story of the main game down the toilet, and the combat encounters are Awful. if you rly like the main game, maybe check out the dlc like, a month after playing when the high's worn off.

i love this game. it's so fun and stylish and tragic. it takes advantage of the medium exceptionally. the story is mostly pretty simple, but really packs a punch.
i really, really wish it didn't make that one super obvious mistake that everyone hates.

i don't think anything in any game feels as good as jumping around in paradise killer.
this game's dripping with wacky, campy style in every capacity, and every bit of it is so fun. it's kind of liberating playing a game where you're clearly one of the bad guys, but the story isn't at all about criticizing that, it's just about having fun with your weird, evil tasks. fully recommend.

a sweet and melancholy game, that's gorgeous to look at. it's a very calming experience. if you like night in the woods, or just like games about people's lives, i highly recommend it.
i have one single problem with it: every day is divided into many sections, and the side scrolling map is huge. every section of the day there is a chance that something will be happening anywhere on the map. however, not much actually Does happen, just enough to make a completionist like me waste a bunch of time running around. other than this, it's brilliant.

i love this vn. it's not super deep, but the art and worldbuilding are top-notch. more fleshpunk romance please!

i will admit that i thought the premise of steampunk ancient greece was really stupid, but the devs are champions at sticking to the bit. the story, art and characters are all basic but charming. the combat puzzles are super fun. i love the gimmick that allows you to explore all of the choices. an overall goofy and fun game that makes me smile when i think back on it.

maybe it's just because i was looking forward to it so much, but i think this game is kinda middling.
the concept's charming, the art's cute, and the puzzles are fun. the first couple chapters skate by on the promise that more interesting things will be in store later on. unfortunately they aren't. the stories get worse and clumsier as time goes on. i'd say this game is worth a try if it looks good to you, but don't go in with high hopes for the plot.

if your main basis for judging this game is "less problematic than va11halla," then i guess it's pretty good, but it pales in comparison in every other way.
the art and ui are fine, it's a perfectly engaging way to spend a few hours. it just seems to have so little to say and so little affection for its characters. just some clumsy platitudes about fantasy racism and boring people sitting in a coffee shop.

2017

who doesn't like communist space jam?
pyre is such an interesting story, funny and tragic and hopeful at the same time. i've heard people say they wish it had more detailed world-building, but i think what's implied is stronger than straight information would be.
the music, the writing, the ui and the art are all the supergiant team's best work imo. the combat's tricky, but i think it's pretty rewarding once you get used to it.
overall a lovely and cathartic experience.

a perfect game. i've played it 3 times, and cried each time. fullbright packs so much love and detail into such a short experience, it's impossible to play it and not feel incredibly attached to the tacoma station crew.